
Invasion of Segovia
Battle — Siege
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.

MOM (March of the Machine) · #63 · EN
Battle — Siege // Legendary Creature — Serpent
Strony karty

Battle — Siege

Legendary Creature — Serpent
Wyjaśnienie po polsku
Battle — Siege // Legendary Creature — Serpent
Pierwsza strona to Siege: wchodzi z żetonami obrony i wybierasz protektora; tylko protektor może blokować atak na tę bitwę. Gdy ostatni żeton obrony zostanie usunięty, Siege jest wyeksilowany, a jego kontroler może skastsować jego przemienioną stronę za darmo. Jeśli Siege nie ma żetonów obrony (np. jest kopią), zwykle idzie od razu do grobu i nie transformuje się.
Invasion of Segovia // Caetus, Sea Tyrant of Segovia to karta dwustronna: pierwsza strona to Siege (Typ: Battle — Siege), druga strona to legendarna kreatura (Legendary Creature — Serpent). Kluczowe zasady dotyczące Siege i ich interakcji:
- Wybór protektora: Gdy Siege wchodzi na pole bitwy, jego kontroler wybiera przeciwnika jako jego protektora. Protektor to jedyny gracz, którego kreatury mogą blokować istoty atakujące tę bitwę. Protektor nie może być jednocześnie kontrolerem tego Siege; jeśli zdobędzie nad nim kontrolę, natychmiast (jako działanie stanowe) wybiera się nowego protektora.
- Obrona i żetony obrony: Siege wchodzi z liczbą żetonów obrony podaną na karcie (prawy dolny róg). Obrażenia zadane bitwie powodują usunięcie tej liczby żetonów obrony. Gdy z zostaną usunięte wszystkie żetony obrony, wewnętrzna zdolność Siege mówi: wyeksiluj to permanentne, następnie możesz je skastsować przemienione bez płacenia kosztu many. To jest trigger: "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
- Brak żetonów obrony przy wejściu lub skopiowaniu: Jeśli permanent stanie się kopią Siege, ale nie ma żetonów obrony (np. token lub efekt kopiujący kartę), nie będzie mógł mieć usuniętego ostatniego żetonu obrony. W wyniku działania stanowego taki Siege zostanie odłożony do grobu właściciela i nie spowoduje wyzwolenia jego wewnętrznej zdolności (nie zostanie wyeksilowany ani nie zostanie skastsowany przekształcony).
- Walki i usuwanie z walki: Battles (w tym Siege) nie atakują ani nie blokują. Tylko kreatury mogą atakować i blokować. Gdy bitwa jest atakowana, jedynie kreatury kontrolowane przez jej protektora mogą blokować kreatury atakujące tę bitwę. Jeśli bitwa przestanie być bitwą w trakcie walki lub jej kontroler się zmieni, jest usuwana z walki. Jeśli bitwa jest atakowana i jej protektor opuszcza grę, kontroler bitwy wybiera nowego protektora jako działanie stanowe — natomiast jeśli bitwa jest akurat atakowana, wybór następuje dopiero, gdy przestanie być atakowana.
- Zdolności związane z convoke na drugiej stronie (Caetus): Druga strona karty ma convoke — zasady convoke stosują się normalnie: możesz tapnąć (lub poświęcić, jeśli to konieczne) swoje nie tapped kreatury, by część kosztu zapłacić poprzez tapnięcie; convoke stosuje się po obliczeniu całkowitego kosztu (w tym kosztów alternatywnych) i nie zmienia kosztu many ani wartości many zaklęcia. Tapping kreatury, która atakuje lub broni, aby zapłacić convoke nie powoduje, że przestaje ona atakować lub blokować. Jeśli podczas rzucania zaklęcia poświęcisz kreaturę lub użyjesz jej do aktywacji zdolności z , nie będzie dostępna do convoke (zostanie tapnięta pierwsza lub nie będzie już na polu bitwy).
- Interakcja z tokenami i kartami DFC: Jeśli token lub karta, która nie jest reprezentowana przez transformującą kartę dwustronną, stanie się kopią Siege, nie będzie można jej skastsować gdy trigger próbuje to zrobić — token pozostanie na wygnaniu, a jeśli to token, zniknie przy następnym sprawdzeniu stanów. Jeśli permanent reprezentowany przez transformującą DFC stanie się kopią Siege, zostanie wyeksilowany, a następnie skastsowany przemieniony zgodnie z tą samą zasadą (to dotyczy tylko transforming DFC).
Przykład: Invasion of Segovia wchodzi na pole bitwy jako Siege z 5 żetonami obrony; kontroler wybiera przeciwnika A jako protektora. Przeciwnik B może atakować ten Siege, ale tylko kreatury kontrolowane przez protektora (przeciwnika A) mogą blokować atakujące kreatury. Gdy Siege otrzyma 5 obrażeń (lub w inny sposób straci 5 żetonów obrony), zostanie wyeksilowany, a jego kontroler może skastsować stronę Caetus przemienioną bez płacenia kosztu many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
A battle can be dealt damage and be target of spells and/or abilities that target "any target."
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
Damage dealt to a battle causes that many defense counters to be removed from it.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
If you sacrifice Caetus while casting a noncreature spell (say, to activate a mana ability), the spell won't have convoke when you pay its costs unless it has convoke some other way.
A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
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