Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

RIX (Rivals of Ixalan) · #18 · EN
Radiant Destiny
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Wyjaśnienie po polsku
Promienne Przeznaczenie (Radiant Destiny)
Zaklęcie
Gdy to zaklęcie wchodzi na pole bitwy, wybierz typ stworów.
Stwory, które kontrolujesz i które mają wybrany typ, otrzymują +1/+1. Tak długo, jak masz błogosławieństwo miasta, mają również czujność (Vigilance).
Jak działa karta?
Wybierz typ stworów. Twoje stwory tego typu otrzymują +1/+1, a po zdobyciu błogosławieństwa miasta dodatkowo mają czujność.
To zaklęcie wybierasz typ stworów, gdy wchodzi na pole bitwy. Wszystkie kontrolowane przez ciebie stwory tego typu dostają +1/+1 zawsze; jeśli masz błogosławieństwo miasta (uzyskujesz je, gdy kontrolujesz dziesięć lub więcej permanentów), te stwory dodatkowo mają czujność. Awans sprawdza natychmiast ilość permanentów i nie używa stosu, więc nie można mu odpowiadać po spełnieniu warunku.
Ważne interakcje
- Awans (Ascend) nie używa stosu; nie można odpowiadać po otrzymaniu błogosławieństwa miasta, gdy już kontrolujesz dziesiąty permanent.
- Błogosławieństwo miasta trwa do końca gry i nie da się go usunąć efektami, nawet jeśli stracisz permanenty.
- Wybierając typ stworów, musisz wybrać istniejący typ stworów (np. Wampir, Rycerz); nie możesz wybrać typów nienależących do stworów ani wielu typów naraz.
Częste pomyłki
- Mylenie momentu otrzymania błogosławieństwa: nie można odpowiadać po tym, jak warunek dziesięciu permanentów zostanie spełniony.
- Zakładanie, że utrata permanentów zabiera błogosławieństwo — raz zdobyte trwa do końca gry.
Przykład
Gdy Promienne Przeznaczenie wchodzi na pole bitwy, wybierasz "Rycerz"; twoje Rycerze dostają +1/+1, a jeśli kontrolujesz już dziesięć permanentów, mają też czujność.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Rivals of Ixalan (RIX)
- Data wydania
- 2018-01-19
- Rzadkość
- Rare
- Artysta
- Emrah Elmasli
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 9d44584d-e501-40aa-b3f2-a6155e2ee6e7
- Oracle ID
- 068cbbe3-43c3-425e-80ec-d1ce5c02ea9b
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Ascend
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 5 646
- Penny rank
- 7 327
- Multiverse IDs
- 439675
- Arena ID
- 66653
- MTGO ID
- 66489
- TCGplayer ID
- 155643
- Cardmarket ID
- 315325
- Illustration ID
- 13a7e860-b1fd-4ffb-afb5-51b59c13f156
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
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