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Secret of Bloodbending

TLA (Avatar: The Last Airbender) · #69 · EN

Secret of Bloodbending

Sorcery — Lesson

As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
RzadkośćMythic
PLN regular4,24 zł
PLN foil5,20 zł
PLN etched—

Sekret Bloodbending (Secret of Bloodbending)

Czar — Lekcja

Jako dodatkowy koszt rzucenia tego czaru możesz zapłacić Kontrola wody (Waterbend) {10}.
Kontrolujesz wskazanego przeciwnika podczas jego następnej fazy walki. Jeśli opłacono dodatkowy koszt tego czaru, zamiast tego kontrolujesz tego gracza podczas jego następnej tury. (Widzisz wszystkie karty, które ten gracz mógłby widzieć i podejmujesz wszystkie decyzje za niego.)
Wygnaj Secret of Bloodbending.

Jak działa karta?

Przejmujesz decyzje wskazanego przeciwnika na jego następną fazę walki; jeśli opłacono Kontrolę wody (Waterbend) {10}, przejmujesz go na całą jego następną turę. Karta jest następnie wygnana.

Ten czar pozwala na czasowo przejąć decyzje innego gracza: standardowo podczas jego następnej fazy walki, a jeśli opłacisz dodatkowy koszt Waterbend, podczas całej jego następnej tury. Przejmując gracza, widzisz wszystkie karty, które on widzi, i podejmujesz jego decyzje, ale nie możesz wykonywać działań, których gracz legalnie nie mógłby wykonać, ani kontrolować jego permanentów. Po rozwiązaniu karty zostaje ona wygnana.

Ważne interakcje

Częste pomyłki

Przykład

Zapłaciłeś koszt dodatkowy Kontrola wody (Waterbend) {10}, więc podczas następnej pełnej tury przeciwnika podejmujesz wszystkie jego decyzje (np. jakie zaklęcia skastować), a potem karta zostaje wygnana.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Avatar: The Last Airbender (TLA)
Data wydania
2025-11-21
Rzadkość
Mythic
Artysta
Olena Richards
Mana value
4
Mana cost
{U}{U}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
9bb928ae-f636-4aee-9146-a7885e6a8976
Oracle ID
743fa824-18cb-4225-ba7b-5b0bbc3c8d41
Słowa kluczowe
Waterbend
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
lesson
Typ promocji
universesbeyond
Watermark
watertribe
Obramowanie / znacznik
black / oval
EDHREC rank
7 728
Penny rank
—
Multiverse IDs
—
Arena ID
97344
MTGO ID
144618
TCGplayer ID
660511
Cardmarket ID
856453
Illustration ID
ff19a04a-2a44-4038-a210-915f530fc991
Status obrazu
highres_scan

Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.

If the targeted player skips their next combat phase or turn, you'll control the next combat phase or turn the affected player actually takes.

While controlling another player, you also continue to make your own choices and decisions.

You only control the player. You don't control any of that player's permanents, spells, or abilities.

You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling that player.

In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.

The player you're controlling is still the active player during that turn.

You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

"Waterbend [cost]" means "Pay [cost]. For each generic mana in that cost, you may tap an untapped artifact or creature you control rather than pay that mana."

If a waterbend cost is part of the total cost to cast a spell or activate an ability, you may tap an untapped artifact or creature you control rather than pay one generic mana in that total cost any number of times up to a maximum of the amount of generic mana in the waterbend component of that total cost.

You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on that player's behalf.

Even if the cost of the spell or ability that waterbend is part of increases or decreases, you still may only tap artifacts or creatures to pay for costs up to the amount of the generic mana in the waterbend cost.

While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.

You can tap any untapped creature or artifact you control to pay a waterbend cost, even one you haven't controlled continuously since the beginning of your most recent turn.

If an artifact or creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell or activating an ability with waterbend will result in the artifact or creature being tapped before you pay the spell's costs. You won't be able to tap it again for waterbend. Similarly, if you sacrifice an artifact or creature to activate a mana ability to pay a cost with waterbend, that artifact or creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for waterbend.

Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.

While controlling another player, you make all choices and decisions that player is allowed to make or is told to make. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

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