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Curse of Fool's Wisdom

C19 (Commander 2019) · #16 · EN

Curse of Fool's Wisdom

Enchantment — Aura Curse

Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
RzadkośćRare
PLN regular18,35 zł
PLN foil—
PLN etched—

Przekleństwo Głupiej Mądrości (Curse of Fool's Wisdom)

Enchantment — Aura Curse

Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jak działa karta?

Aura zaklina gracza; gdy zaklęty gracz dobiera kartę, traci 2 życia, a kontrolujący Auro zyskuje 2 życia. Karta ma także madness {3}{B} — jeśli ją odrzucisz, możesz ją wyrzucić z egzilu za ten koszt.

Enchant player — zaklina gracza. Gdy ta Aura jest przyczepiona do gracza (tzn. ten gracz jest „zaklęty”), ma ona wyzwalaną zdolność: „Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.” To oznacza: za każdym razem, gdy zaklęty gracz dobierze kartę (np. na początku swojej fazy dobierania lub z jakiegokolwiek innego źródła), ta zdolność trafia na stos. Po rozwiązaniu tej zdolności zaklęty gracz traci 2 punkty życia, a kontrolujący Curse of Fool's Wisdom zyskuje 2 punkty życia. Zdolność jest niezależna od obecności Aury w momencie jej rozwiązywania — jeśli Aura opuści pole bitwy po wyzwoleniu zdolności, efekt i tak nastąpi. Aby Aura mogła zaczepić gracza, musi zostać poprawnie zrzucona na zaklęcie (z celowaniem gracza) i nie może zostać zablokowana jak stworzenie; jako Aury mogą ją zniszczyć efekty niszczące lub usuwać jako Aury.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz Przekleństwo Głupiej Mądrości i zaklina ono przeciwnika. Na początku jego tury dobiera kartę — zdolność wyzwala się i po rozwiązaniu przeciwnik traci 2 życia, a ty zyskujesz 2 życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander 2019 (C19)
Data wydania
2019-08-23
Rzadkość
Rare
Artysta
Daarken
Mana value
6
Mana cost
{4}{B}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
9b77ded4-a8af-4065-8c4a-fd76e7cdcc59
Oracle ID
93b2a685-8267-4cbd-ac55-db6ff95fe98d
Słowa kluczowe
Madness, Enchant
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 716
Penny rank
—
Multiverse IDs
470562
Arena ID
—
MTGO ID
77086
TCGplayer ID
196682
Cardmarket ID
392372
Illustration ID
bd2ff910-b089-466a-ac91-bb498be4966e
Status obrazu
highres_scan

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

If you become enchanted by your own Curse of Fool's Wisdom, you'll lose 2 life and gain 2 life whenever you draw a card. You won't lose the game if your life total is 0 or less between those events.

Once the enchanted player has drawn one or more cards, they'll still lose life (and you'll still gain life) even if Curse of Fool's Wisdom leaves the battlefield before its triggered ability resolves.

Pełny rekord źródłowy JSON
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