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Spiked Pit Trap

HBG (Alchemy Horizons: Baldur's Gate) · #265 · EN

Spiked Pit Trap

Artifact

Flash
{5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20.
1—9 | This artifact deals 5 damage to that creature.
10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Kolczasta pułapka (Spiked Pit Trap)

Artefakt

Przebłysk (Flash)
{5}, {T}, Poświęć ten artefakt: Wskaż docelowego stwora, następnie rzuć d20.
1—9 | Ten artefakt zadaje temu stworowi 5 obrażeń.
10—20 | Ten artefakt zadaje temu stworowi 5 obrazeń. Stwórz żeton Skarbu.

Jak działa karta?

Artefakt z Przebłyskiem; za {5}, {T} i poświęcenie wybierasz stwora i rzucasz d20. 1–9: zadaje 5 obrażeń; 10–20: zadaje 5 obrażeń i tworzy żeton Skarbu.

Jest to artefakt z Przebłyskiem (można go zagrać także poza swoją turą). Za koszt {5}, {T} i poświęcenie go wybierasz celowy stwór, a następnie rzucasz d20. Jeśli wynik mieści się w przedziale 1–9, artefakt zadaje temu stworowi 5 obrażeń; jeśli 10–20, zadaje 5 obrażeń i dodatkowo tworzysz żeton Skarbu. Wybór celu następuje przy wkładaniu zdolności na stos; rzut odbywa się przy rozwiązywaniu zdolności i nie daje szansy na odpowiedź po poznaniu wyniku.

Ważne interakcje

Częste pomyłki

Przykład

Naprzeciwko twojego stwora wchodzi przeciwnikowy stwór; opłacasz {5}, przekręcasz i poświęcasz pułapkę, wybierasz go za cel i rzucasz d20 — w wyniku 12 zadaje mu 5 obrażeń i zyskujesz żeton Skarbu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Alchemy Horizons: Baldur's Gate (HBG)
Data wydania
2022-07-07
Rzadkość
Common
Artysta
Deruchenko Alexander
Mana value
1
Mana cost
{1}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
9aa1dfed-d250-4d0a-90ff-0d0f4bfb8ee2
Oracle ID
a0aa1aa1-f011-4c65-9886-95521947beef
Słowa kluczowe
Treasure, Flash
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 272
Penny rank
18 027
Multiverse IDs
574479
Arena ID
81863
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
3e0d542f-b439-4cdf-916b-5aa9b2559379
Status obrazu
lowres

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

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