Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

PKLD (Kaladesh Promos) · #39s · EN
Aethersquall Ancient
Creature — Leviathan
At the beginning of your upkeep, you get
Pay eight
Wyjaśnienie po polsku
Aethersquall Ancient
Stwór — Lewiatan
Na początku twojego utrzymania otrzymujesz
Zapłać osiem
Jak działa karta?
Latający Lewiatan dający co turę trzy znaczniki energii; za osiem możesz zwrócić wszystkie inne stwory do rąk właścicieli (aktywuj tylko jako czar).
To latający Lewiatan, który na początku twojego utrzymania daje ci trzy znaczniki energii (). Gdy zgromadzisz osiem znaczników energii, możesz je stracić, żeby zwrócić wszystkie inne stwory do rąk ich właścicieli; to aktywuj tylko jako czar sorcery. Znaczniki energii są śledzone przy graczu i nie są maną, więc nie znikają na końcu fazy ani tury.
Ważne interakcje
to liczba znaczników energii, nie mana; śledź je osobno.
- Efekt zapłaty 8
nie ma celów, więc nie ma problemu z niedozwolonymi celami przy jego rozdzielaniu.
Częste pomyłki
- Mylenie
z maną i próba używania ich zamiast many —
to znaczniki energii, nie mana.
- Myślenie, że znaczniki energii związane są z permanentami; są one przypisane do graczy.
Przykład
Na początku tury dostajesz ; po kilku turach masz 8
, płacisz je i wszystkie inne stwory wracają do rąk ich właścicieli.
Dane wydruku
- Set
Kaladesh Promos (PKLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Rare
- Artysta
- Sam Burley
- Mana value
- 7
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 9990681d-b893-46d3-8bf1-6d3bbc4df767
- Oracle ID
- 47c685b1-6e1e-4e08-8a52-9da6902df113
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- setpromo, prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 6 745
- Penny rank
- 12 023
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 123342
- Cardmarket ID
- 292935
- Illustration ID
- 10dd1193-f3e3-4023-9258-8ad5ed804001
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
{E} is the energy symbol. It represents one energy counter.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Pełny rekord źródłowy JSON
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