
Khalni Ambush
Instant

ZNR (Zendikar Rising) · #192 · EN
Instant // Land
Strony karty

Instant

Land
Wyjaśnienie po polsku
Instant // Land
Modalna karta dwustronna: przód = instant (możesz rzucić), tył = land (możesz zagrać). Wybór strony decyduje, jak karta działa i jakie ma cechy. Rulingi określają, jak traktować nazwę karty, wartość many i legalność rozgrywania.
To jest modalna karta dwustronna. Przednia strona to instant (Khalni Ambush) — rzucasz ją jako czar. Tylna strona to land (Khalni Territory) — możesz zagrać ją jako lądę zamiast rzucać. Gdy efekt pozwala wybrać nazwę karty, możesz wybrać nazwę dowolnej ze stron; dalsze odwołania biorą pod uwagę tylko wybraną nazwę. Jeżeli efekt pozwala zagrać tę konkretną kartę, możesz ją albo rzucić (jako instant), albo zagrać (jako land), w zależności od wybranej strony; jeżeli efekt pozwala ją tylko rzucić, nie możesz jej użyć jako lądu. Na stosie i na polu bitwy cechy i mana value zależą od aktualnie odwróconej (pokazanej) strony; w innych strefach liczy się tylko przednia strona (Khalni Ambush). Karta nie może być transformowana ani wprowadzona na pole bitwy w stanie przekształconym. Jeśli jedno z docelów Khalni Ambush jest nielegalne przy rozwiązywaniu, żadne obrażenia nie zostaną zadane.
Przykład: Jeśli masz w ręku tę kartę, możesz w swoim ruchu zagrać Khalni Territory jako lądę. Albo w odpowiedzi na czyjś atak możesz rzucić Khalni Ambush jako instant (wybierając docelowe stworzenia). Jeżeli efekt pozwala ci rzucić tę kartę, nie możesz jej wtedy zagrać jako lądu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
If either target is an illegal target as Khalni Ambush resolves, no creature will deal or be dealt damage.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
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"future": "not_legal",
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"timeless": "legal",
"gladiator": "legal",
"pioneer": "legal",
"modern": "legal",
"legacy": "legal",
"pauper": "not_legal",
"vintage": "legal",
"penny": "not_legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "not_legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "legal"
},
"games": [
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"reserved": false,
"game_changer": false,
"foil": true,
"nonfoil": true,
"finishes": [
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"oversized": false,
"promo": false,
"reprint": false,
"variation": false,
"set_id": "f4e01fa7-b254-42dd-849f-69b58027a8c4",
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"set_name": "Zendikar Rising",
"set_type": "expansion",
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"collector_number": "192",
"digital": false,
"rarity": "uncommon",
"artist": "Grzegorz Rutkowski",
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"border_color": "black",
"frame": "2015",
"full_art": false,
"textless": false,
"booster": true,
"story_spotlight": false,
"edhrec_rank": 1751,
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"preview": {
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"source_uri": "https://twitter.com/HueyJensen/status/1301181189781217281",
"previewed_at": "2020-09-02"
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"usd_etched": null,
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}