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Ranger Class

PAFR (Adventures in the Forgotten Realms Promos) · #202p · EN

Ranger Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
RzadkośćRare
PLN regular8,65 zł
PLN foil5,90 zł
PLN etched—

Klasa Łowcy (Ranger Class)

Zaklęcie — Klasa

(Zdobywaj następny poziom jako czar, aby dodać jego zdolność.)
Gdy ta Klasa wchodzi, stwórz żeton stwora Wilka 2/2 w kolorze zielonym.
{1}{G}: Poziom 2
Za każdym razem, gdy atakujesz, połóż znacznik +1/+1 na wskazanym atakującym stworze.
{3}{G}: Poziom 3
Możesz spojrzeć na wierzchnią kartę swojej biblioteki w dowolnym momencie.
Możesz zagrywać zaklęcia‑stwory z wierzchu swojej biblioteki.

Jak działa karta?

Zaklęcie‑Klasa dające żetona Wilka, zdolność dodawania znacznika +1/+1 przy ataku po zdobyciu poziomu 2 oraz możliwość oglądania i zagrywania stworów z wierzchu biblioteki po zdobyciu poziomu 3.

Klasa Łowcy to zaklęcie‑Klasa, które zaczyna na poziomie 1 i ma trzy klasy umiejętności oraz dwie zdolności, które pozwalają przejść do poziomu 2 i 3. Gdy wchodzi na pole bitwy, tworzy żeton Wilka 2/2. Możesz aktywować {1}{G}, aby zdobyć Poziom 2, co daje wyzwalaną zdolność dającą raz na walkę znacznik +1/+1 na wskazanym atakującym stworze. Możesz aktywować {3}{G}, aby zdobyć Poziom 3, co daje stałą możliwość oglądania wierzchniej karty biblioteki i zagrywania zaklęć‑stwórów z jej wierzchu (zgodnie z normalnymi ograniczeniami, np. kolejność faz i kosztami).

Ważne interakcje

Częste pomyłki

Przykład

Na początku tury zagrywasz Klasa Łowcy; tworzy się żeton Wilka 2/2. W swojej kolejnej turze aktywujesz {1}{G}, zdobywasz Poziom 2; gdy atakujesz, umieszczasz znacznik +1/+1 na jednym z atakujących stworów.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Adventures in the Forgotten Realms Promos (PAFR)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Suzanne Helmigh
Mana value
2
Mana cost
{1}{G}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
98cfff0f-d73e-40a3-acc3-537100bdb4c5
Oracle ID
d1586808-efc2-469a-8384-ba4acf231e69
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 599
Penny rank
2 895
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
244452
Cardmarket ID
572577
Illustration ID
6c76a54e-223b-4fdf-9010-1bbf2765fa1b
Status obrazu
highres_scan

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.

If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

The triggered ability Ranger Class gets at level 2 can trigger only once per combat, no matter how many creatures you attack with.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Ranger Class doesn't change when you can cast creature spells. Normally, this means during your main phase when the stack is empty, although flash may change this.

Gaining a level won't remove abilities that a Class had at a previous level.

If Ranger Class is level 3, you can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

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