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Frogmyr Enforcer

MH3 (Modern Horizons 3) · #120 · EN

Frogmyr Enforcer

Artifact Creature — Frog Myr

Prototype {3}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Laws of nature on Mirrodin are always malleable.
RzadkośćUncommon
PLN regular0,96 zł
PLN foil1,40 zł
PLN etched—

Egzekutor Żabomyra (Frogmyr Enforcer)

Artefakt stwór — Żabomyr

Prototyp (Prototype) {3}{R} — 2/2 (Możesz rzucić to zaklęcie za inny koszt many, w innym kolorze i rozmiarze. Zachowuje swoje zdolności i typy.)
Afinitet do artefaktów (To zaklęcie kosztuje o {1} mniej do rzucenia za każdy artefakt, który kontrolujesz.)

Jak działa karta?

Możesz rzucić tę kartę normalnie lub jako Prototyp za {3}{R}, wtedy staje się 2/2 w tym kolorze; afinitet obniża jej koszt o {1} za każdy twój artefakt.

Karta to artefakt-stwór z opcją Prototyp (możesz rzucić ją zamiast za jej normalny koszt za alternatywny koszt {3}{R}, co daje 2/2 i kolorowy charakter). Zdolność Afinitet do artefaktów obniża koszt rzucenia o {1} za każdy artefakt, którego kontrolujesz. Niezależnie od sposobu rzucenia, karta zachowuje swoją nazwę i zdolności; jedynie koszt, kolor, wartość many oraz siła/wytrzymałość mogą się zmieniać.

Ważne interakcje

Częste pomyłki

Przykład

Masz trzy artefakty; afinitet obniża koszt tej karty o {3}, więc możesz zapłacić {R} lub zapłacić prototypowy koszt {3}{R} pomniejszony o {3}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Maxime Minard
Mana value
7
Mana cost
{7}
Power / Toughness
4 / 4
Layout / frame
prototype / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
981fdd21-a650-4360-9ea5-550399d1da91
Oracle ID
ccc7de36-aafc-4d87-80f7-fc2effc976eb
Słowa kluczowe
Affinity, Prototype
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
8 475
Penny rank
—
Multiverse IDs
662272
Arena ID
90969
MTGO ID
126257
TCGplayer ID
552304
Cardmarket ID
771193
Illustration ID
fe77985d-fd6b-4f20-9649-302cc3215553
Status obrazu
highres_scan

A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Frogmyr Enforcer is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Frogmyr Enforcer normally, or as a prototyped spell.

When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Frogmyr Enforcer is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {3}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

When casting Frogmyr Enforcer prototyped, its affinity for artifacts ability will still apply.

When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Frogmyr Enforcer from your graveyard.

If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

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