
Invasion of Amonkhet
Battle — Siege
When this Siege enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

MOM (March of the Machine) · #231 · EN
Battle — Siege // Creature — Zombie
Strony karty

Battle — Siege

Creature — Zombie
Wyjaśnienie po polsku
Battle — Siege // Creature — Zombie
Invasion of Amonkhet to Siege (Battle) z defense counters. Gdy tracisz ostatni defense counter, permanent jest wygnany i możesz zagrać jego przekształconą stronę za darmo. Opiekun (protector) to jedyny gracz, który nie może atakować tego Siege; tylko jego stworzenia mogą blokować ataki przeciwko niemu. Jeśli permanent stał się kopią Siege i nigdy nie miał defense counters, zostanie wysłany na cmentarz właściciela i nie uruchomi efektu wygnania/zagrania przekształconej strony.
Invasion of Amonkhet to karta typu Battle — Siege. Gdy jako Siege wchodzi na pole bitwy, kontrolujący ją wybiera przeciwnika jako jej opiekuna (protector). Siege ma liczbę defense (pokazaną w dolnym prawym rogu) i wchodzi z tyloma defense counters. Kiedy Siege otrzymuje obrażenia, usuwa tyle defense counters. Gdy usunięty zostanie ostatni defense counter, wewnętrzna zdolność Siege powoduje: wygnaj ten permanent, a następnie możesz rzucić go przekształconego bez płacenia kosztu mana. Jeżeli permanent nigdy nie miał defense counters (np. inny permanent stał się kopią Siege), nie wyzwoli to tej zdolności; zamiast tego zostanie umieszczony na grobie właściciela jako działanie stanowe. Opiekunem Siege nie może być jego kontrolujący; jeżeli opiekun zyska kontrolę nad Siege, jako działanie stanowe wybiera się nowego opiekuna. W wieloosobowych grach, gdy opiekun opuszcza grę lub gdy konieczny jest nowy opiekun, wybór następuje natychmiast jako działanie stanowe, chyba że Siege jest aktualnie atakowane — wtedy wybór zostanie dokonany, gdy przestanie być atakowane. Tylko stworzenia kontrolowane przez opiekuna mogą blokować stworzenia atakujące Siege; kontrolujący Siege nie może przypisywać bloków za niego. Gdy karta lub żeton stanie się kopią Siege, zasady dotyczące wygnania i zagrania przekształconej strony zależą od tego, czy to transformujący DDFC (wtedy może być zagrany przekształcony) czy nie (wtedy pozostanie w wygnaniu/żeton zniknie).
(Przykład działania: Siege wchodzi z 4 defense counters. Przeciwnik A jest wybrany jako opiekun, więc tylko pozostali gracze mogą je atakować. Jeśli ktoś zada 4 obrażenia Siege, usuwa się wszystkie defense counters; wtedy siege zostaje wygnane, a jego kontrolujący może je zagrać przekształcone bez płacenia kosztu.)
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A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
Lazotep Convert has received an update to its official rules text to clarify that it keeps its other colors and types as part of its copy effect.
Any enters-the-battlefield abilities of the copied creature card will trigger when Lazotep Convert enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature card will also work.
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
Lazotep Convert copies exactly what was printed on the original creature card, with the noted exceptions.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
Damage dealt to a battle causes that many defense counters to be removed from it.
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
To resolve Invasion of Amonkhet’s enters-the-battlefield ability, first each player mills three cards. Then the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Finally, all chosen cards are revealed and discarded at the same time. Finally, you draw a card.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
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