If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

NCC (New Capenna Commander) · #322 · EN
Woodfall Primus
Creature — Treefolk Shaman
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Wyjaśnienie po polsku
Woodfall Primus
Stwór — Drzewiec Szaman
Gdy ten stwór wchodzi na pole bitwy, zniszcz wskazany nie-stworowy permanent.
Wytrwałość (Persist) (Gdy ten stwór umiera, jeśli nie miał na sobie znaczników −1/−1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem −1/−1.)
Jak działa karta?
Ma Tratowanie (Trample) i przy wejściu niszczy jeden nie-stworowy permanent; gdy umrze bez znaczników −1/−1, wróci dzięki Wytrwałości (Persist) z jednym znacznikiem −1/−1.
To ściśle ofensywny stwór z Tratowanie (Trample). Gdy wchodzi na pole bitwy, natychmiast niszczy wskazany nie-stworowy permanent. Jeśli zostanie zniszczony bez znaczników −1/−1, Wytrwałość (Persist) przywróci go na pole bitwy pod kontrolę właściciela z jednym znacznikiem −1/−1, co często uniemożliwia natychmiastowy ponowny powrót.
Ważne interakcje
- Jeżeli żeton bez znaczników −1/−1 traci życie, zdolność Wytrwałość (Persist) wywoła się, ale żeton przestaje istnieć i nie może wrócić na pole bitwy.
- Gdy permanent wraca dzięki Wytrwałości (Persist), jest to nowy obiekt bez pamięci o poprzednim istnieniu.
- Jeżeli wiele stworów z Wytrwałości (Persist) trafia jednocześnie na cmentarz, aktywny gracz umieszcza swoje wyzwalacze na stosie pierwszy, potem pozostali; stworzy wracają na pole bitwy pojedynczo.
Częste pomyłki
- Mylenie żetonu z kartą — żeton z Wytrwałością (Persist) nie może wrócić, bo przestaje istnieć.
- Myślenie, że Wytrwałość (Persist) sprawdza znaczniki po wejściu na cmentarz — sprawdza stan tuż przed opuszczeniem pola bitwy.
Przykład
Przy wejściu na pole bitwy niszczysz przeciwnikowy artefakt; jeśli przetrwa krótki czas, a potem zostanie zabity bez znaczników −1/−1, powróci z jednym znacznikiem −1/−1.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
New Capenna Commander (NCC)
- Data wydania
- 2022-04-29
- Rzadkość
- Rare
- Artysta
- Adam Rex
- Mana value
- 8
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 97914abe-71d5-4bd6-87d7-8e7379abf1aa
- Oracle ID
- 2f70f1bb-29fa-4abb-afc2-653acd0a08b9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Persist, Trample
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 4 061
- Penny rank
- 1 869
- Multiverse IDs
- 559894
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 269671
- Cardmarket ID
- 652906
- Illustration ID
- b3012268-5392-4dab-8338-eb4ce860149c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
If a creature with persist stops being a creature, persist will still work.
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
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