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Temur Elevator

MB2 (Mystery Booster 2) · #619 · EN

Temur Elevator

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
RzadkośćRare
PLN regular1,35 zł
PLN foil—
PLN etched—

Temur Elevator

Ląd

Wzniosłość (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
{T}: Dodaj {G}, {U} lub {R}. Jeśli nie masz błogosławieństwa miasta, tracisz 1 punkt życia.

Jak działa karta?

Ląd, który dodaje {G}, {U} lub {R}. Jeśli nie masz błogosławieństwa miasta, użycie zdolności powoduje utratę 1 życia; zdolność Wzniosłość przyznaje błogosławieństwo, gdy kontrolujesz ≥10 permanentów.

To prosty ląd dający jedną z trzech man: {G}, {U} lub {R}. Jeśli nie masz błogosławieństwa miasta, użycie zdolności powoduje, że tracisz 1 punkt życia. Wzniosłość działa automatycznie — gdy kontrolujesz dziesięć lub więcej permanentów, dostajesz błogosławieństwo miasta na resztę gry; nie jest to zdolność na stosie.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli kontrolujesz dziewięć permanentów i zagrasz ziemię, która stanie się twoim dziesiątym permanentem — natychmiast otrzymujesz błogosławieństwo miasta; potem możesz przekręcić Temur Elevator, aby dodać {G} bez utraty życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Marika Lord
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
97466491-ca10-46e1-b288-e5b1c376cb4f
Oracle ID
cc36ec3e-ef7e-4d3c-84f2-80ee13cbad26
Słowa kluczowe
Ascend
Tożsamość kolorów
{G}{R}{U}
Produkuje manę
{G}{R}{U}
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677675
Arena ID
—
MTGO ID
—
TCGplayer ID
564073
Cardmarket ID
783932
Illustration ID
4366baed-90e3-4aab-bab7-5d7a44d4a667
Status obrazu
highres_scan

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of two, then play Temur Elevator, you won’t have the city’s blessing.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterward (most likely due to the “legend rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

Temur Elevator’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to you getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect (well, except by Naturalize 2).

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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