Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

MB2 (Mystery Booster 2) · #619 · EN
Temur Elevator
Land
Wyjaśnienie po polsku
Temur Elevator
Ląd
Jak działa karta?
Ląd, który dodaje ,
lub
. Jeśli nie masz błogosławieństwa miasta, użycie zdolności powoduje utratę 1 życia; zdolność Wzniosłość przyznaje błogosławieństwo, gdy kontrolujesz ≥10 permanentów.
To prosty ląd dający jedną z trzech man: ,
lub
. Jeśli nie masz błogosławieństwa miasta, użycie zdolności powoduje, że tracisz 1 punkt życia. Wzniosłość działa automatycznie — gdy kontrolujesz dziesięć lub więcej permanentów, dostajesz błogosławieństwo miasta na resztę gry; nie jest to zdolność na stosie.
Ważne interakcje
- Ostatnia zdolność to zdolność many — nie używa stosu i nie można na nią odpowiedzieć.
- Wzniosłość nie jest zdolnością wyzwalaną i nie używa stosu; gdy osiągniesz dziesiąty permanent, otrzymujesz błogosławieństwo miasta natychmiast.
- Tokeny i lądy liczą się jako permanenty; czary i emblematy nie.
Częste pomyłki
- Mylenie
z poświęceniem permanentu —
oznacza przekręcenie, a nie poświęcenie.
- Uważanie, że Wzniosłość używa stosu lub że przeciwnik może odpowiedzieć na moment otrzymania błogosławieństwa — otrzymujesz je natychmiast, gdy kontrolujesz dziesiąty permanent.
Przykład
Jeśli kontrolujesz dziewięć permanentów i zagrasz ziemię, która stanie się twoim dziesiątym permanentem — natychmiast otrzymujesz błogosławieństwo miasta; potem możesz przekręcić Temur Elevator, aby dodać bez utraty życia.
Dane wydruku
- Set
Mystery Booster 2 (MB2)
- Data wydania
- 2024-08-02
- Rzadkość
- Rare
- Artysta
- Marika Lord
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 97466491-ca10-46e1-b288-e5b1c376cb4f
- Oracle ID
- cc36ec3e-ef7e-4d3c-84f2-80ee13cbad26
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Ascend
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- playtest
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 677675
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 564073
- Cardmarket ID
- 783932
- Illustration ID
- 4366baed-90e3-4aab-bab7-5d7a44d4a667
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of two, then play Temur Elevator, you won’t have the city’s blessing.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterward (most likely due to the “legend rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
Temur Elevator’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to.
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to you getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect (well, except by Naturalize 2).
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
Pełny rekord źródłowy JSON
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