Surgical Suite
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

DSK (Duskmourn: House of Horror) · #34 · EN
Enchantment — Room // Enchantment — Room
Strony karty
Enchantment — Room
Enchantment — Room
Wyjaśnienie po polsku
Enchantment — Room // Enchantment — Room
To jedna karta z dwoma drzwiami. Zagrasz tylko jedne drzwi; te drzwi wchodzą odblokowane. Na polu bitwy obowiązują cechy wszystkich odblokowanych drzwi (jeśli oba odblokowane, łączą się). Poza polem bitwy karta ma cechy obu połówek (np. łączną wartość many).
Surgical Suite // Hospital Room to pojedyncza karta typu Enchantment — Room z dwiema połowami (drzwiami). Gdy jesteś proszony o zagranie tej karty jako spella, wybierasz jedne z drzwi do zagrania; tylko ta połowa jest brana pod uwagę na stosie. Kiedy spell rozwiąże się i karta wejdzie na pole bitwy, drzwi odpowiadające zagranej połowie stają się odblokowane. Na polu bitwy cechy (nazwa, zdolności itp.) pochodzą tylko od odblokowanych drzwi — jeśli oba są odblokowane, obie połowy łączą swoje cechy. Jeśli żadne drzwi nie są odblokowane, karta na polu bitwy nie ma nazwy ani zdolności.
Wiele rulings opisuje szczegóły: wybór nazwy (możesz wybrać jedną z dwóch), jak działają odblokowywanie i zablokowywanie, jak zachowuje się karta w innych strefach (np. mana value to suma obu połówek poza stosem i polem bitwy), oraz że można odblokować drzwi jako specjalną akcję w swojej głównej fazie, gdy masz priorytet i stos jest pusty (nie używa stosu i nie można na to odpowiedzieć). Rulings także wyjaśnia, że gdy karta wchodzi z innej strefy niż stos, wchodzi z oboma drzwiami zablokowanymi.
Gdy zagrasz Surgical Suite (wybierając tę połowę) jako spell, Surgical Suite rozwiąże się i odpowiednie drzwi tej połowy wejdą odblokowane. Cecha "when you unlock this door" na tych drzwiach wyzwoli się w chwili, gdy drzwi staną się odblokowane. Jeżeli później odblokujesz drugą połowę (np. specjalną akcją), karta na polu bitwy zacznie mieć także cechy tej drugiej połowy.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
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Rulings
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
If a Room enters from any zone other than the stack, it will enter with both halves locked.
An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
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