{E} is the energy symbol. It represents one energy counter.

KLR (Kaladesh Remastered) · #75 · EN
Aether Poisoner
Creature — Human Artificer
When this creature enters, you get
Whenever this creature attacks, you may pay
Wyjaśnienie po polsku
Zatruwacz eteru (Aether Poisoner)
Stwór — Człowiek Artyfikier
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić
Jak działa karta?
Wchodzi i daje ci . Przy ataku możesz zapłacić
, by stworzyć 1/1 Servo; ma Dotyk śmierci.
Karta daje ci dwa znaczniki energii, gdy wchodzi na pole bitwy. Za każdym razem, gdy atakuje, możesz wydatkować — jeśli to zrobisz, otrzymasz bezbarwny żeton artefaktu-stwora Servo 1/1. Dotyk śmierci powoduje, że nawet niewielka ilość obrażeń od tego stwora zabija innego stwora.
Ważne interakcje
to symbol energii; śledź liczbę znaczników energii, które masz.
- Znaczniki energii nie są maną i nie znikają na końcu tur.
- Jeśli efekt mówi, że możesz zapłacić
, nie możesz zapłacić tej kwoty wielokrotnie, by mnożyć efekt.
Częste pomyłki
- Mylenie znaczników energii z maną —
to nie mana i nie znika na końcu tury.
- Próba zapłacenia
wielokrotnie dla jednego wyzwalającego efektu; możesz zapłacić tę kwotę tylko raz, gdy zdolność rozwiązuje się.
Przykład
Gdy Zatruwacz eteru wchodzi, dostajesz . Następnie podczas ataku możesz zapłacić
, by stworzyć żeton Servo 1/1.
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Common
- Artysta
- Yongjae Choi
- Mana value
- 2
- Mana cost
- Power / Toughness
- 1 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 9503d214-7268-4617-b1a8-51b6d520a029
- Oracle ID
- 73757d44-7889-416b-94d2-e730e601ace3
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Deathtouch
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 23 428
- Penny rank
- 10 113
- Multiverse IDs
- 547881
- Arena ID
- 75653
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 92d8b0d4-6879-46fa-a32a-8a06bbd6940d
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Pełny rekord źródłowy JSON
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"oldschool": "not_legal",
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