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Nervous Gardener

MKM (Murders at Karlov Manor) · #169 · EN

Nervous Gardener

Creature — Dryad

Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
RzadkośćCommon
PLN regular0,44 zł
PLN foil0,57 zł
PLN etched—

Nerwowy Ogrodnik (Nervous Gardener)

Stwór — Driada

Przebranie (Disguise) {G} (Możesz rzucić tę kartę zakrytą za {3} jako stwora 2/2 z ward {2}. Odwróć ją do postaci odkrytej w dowolnym momencie, płacąc koszt przebrania.)
Gdy ten stwór zostaje odwrócony do postaci odkrytej, przeszukaj swoją bibliotekę w poszukiwaniu karty lądu o podstawowym typie lądu, ujawnij ją, włóż ją do swojej ręki, a następnie przetasuj.

Jak działa karta?

Możesz zagrać ją zakrytą jako 2/2 z ward {2} za {3}, a później ujawnić, płacąc {G}; po odwróceniu szukasz podstawowego lądu i bierzesz go do ręki.

Możesz rzucić tę kartę zakrytą, płacąc {3}; wtedy jest to 2/2 z ward {2}, bez nazwy i typów. W dowolnym momencie, gdy masz priorytet, możesz za specjalną akcję ujawnić i odwrócić ją, płacąc koszt Przebrania {G}. Gdy zostanie odwrócony do postaci odkrytej, nie wywołuje to zdarzeń wejścia na pole bitwy, ale pozwala przeszukać bibliotekę w poszukiwaniu karty lądu o podstawowym typie, ujawnić ją i wziąć do ręki, potem przetasować bibliotekę.

Ważne interakcje

Częste pomyłki

Przykład

Rzucam kartę zakrytą za {3}; w turze następnego gracza płacę {G}, odwracam ją i szukam w bibliotece podstawowego lądu, który wkładam do ręki, potem tasuję.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Borja Pindado
Mana value
2
Mana cost
{1}{G}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
93b747c7-b342-47f8-a190-16c393b20607
Oracle ID
15dca6a7-8367-4b86-a86c-e44f10fb3c53
Słowa kluczowe
Disguise
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 570
Penny rank
15 153
Multiverse IDs
646726
Arena ID
89083
MTGO ID
121814
TCGplayer ID
533391
Cardmarket ID
751366
Illustration ID
199e8051-b37b-4527-b97d-007a268c2b63
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

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