When comparing the stats as Sharp-Eyed Rookie's ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on Sharp-Eyed Rookie and investigate. For example, if you control a 2/2 Sharp-Eyed Rookie and a 1/3 creature enters the battlefield under your control, its toughness is greater, so Sharp-Eyed Rookie's triggered ability will trigger. In response, the 1/3 creature gets +2/-2. When Sharp-Eyed Rookie's ability tries to resolve, the other creature's power is greater, so you'll put a +1/+1 counter on Sharp-Eyed Rookie and investigate.

PMKM (Murders at Karlov Manor Promos) · #176p · EN
Sharp-Eyed Rookie
Creature — Human Detective
Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "
Wyjaśnienie po polsku
Ostrooki Nowicjusz (Sharp-Eyed Rookie)
Stwór — Człowiek Detektyw
Za każdym razem, gdy wchodzi na pole bitwy stwór, który kontrolujesz, jeśli jego siła jest większa niż siła tego stwora lub jego wytrzymałość jest większa niż wytrzymałość tego stwora, połóż na tym stworze znacznik +1/+1 i zbadaj. (Stwórz żeton Clue. To artefakt z "
Jak działa karta?
Ma Czujność. Gdy wchodzi twój stwór o większej sile albo większej wytrzymałości, daj mu +1/+1 i Zbadaj (stwórz żeton Clue).
Ma Czujność (Czujność (Vigilance)), więc nie musi się przekręcać, aby atakować. Za każdym razem, gdy wchodzi na pole bitwy stwór, którego siła jest większa niż siła tego stwora albo wytrzymałość jest większa niż wytrzymałość tego stwora, zdolność wyzwala się; przy rozwiązywaniu porównujesz statystyki jeszcze raz — jeśli nadal spełniony jest warunek, kładziesz znacznik +1/+1 na Ostrookim Nowicjuszu i wykonujesz akcję „Zbadaj” (stwórz żeton Clue). Jeżeli stwór, który wszedł, opuści pole bitwy przed rozwiązaniem, do porównania używa się jego ostatnich statystyk na polu bitwy. Gdy kilka stworów wchodzi naraz, może nastąpić wiele wyzwoleń, ale każde rozwiązuje się osobno i porównuje się odpowiedni stwór.
Ważne interakcje
- Porównanie statystyk wykonywane jest ponownie przy rozwiązywaniu zdolności; zmiana przewagi z siły na wytrzymałość (lub odwrotnie) nie unieważnia zdolności.
- Jeśli kilka stworów wchodzi jednocześnie, zdolność może wyzwolić się wielokrotnie — każde wyzwolenie porównuje odpowiedni stwór przy rozwiązywaniu.
- Zbadaj tworzy żeton Clue jako artefakt; poświęcenie dowolnego artefaktu typu Clue liczy się dla zdarzeń śledzących poświęcenie Clue.
Częste pomyłki
- Mylenie porównienia statystyk przy wyzwoleniu i przy rozwiązywaniu — porównienie dokonuje się też przy rozwiązywaniu zdolności.
- Sądzenie, że po stworzeniu pierwszego żetonu Clue kolejne wyzwolenia zawsze coś dadzą; jeśli przy rozwiązywaniu drugiego wyzwolenia żaden ze statów nie będzie większy, zdolność nie zrobi nic.
Przykład
Kontrolujesz 2/2 Ostrookiego Nowicjusza; wchodzi 1/3 — wyzwala się zdolność, gdyż wytrzymałość jest większa; przy rozwiązywaniu stwór dostaje +2/-2 i ma teraz wyższą siłę, więc i tak kładziesz znacznik +1/+1 i tworzysz żeton Clue.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Murders at Karlov Manor Promos (PMKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- Jake Murray
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 92f2c71a-8034-4337-b356-f126e53ed005
- Oracle ID
- 0642fb0d-73cb-4989-852c-3233fe36c3b4
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Investigate, Vigilance
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 17 819
- Penny rank
- 4 918
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 536660
- Cardmarket ID
- 753890
- Illustration ID
- f98a7b50-5c1c-4a81-a4c0-ad7adf483931
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
If Sharp-Eyed Rookie's triggered ability triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before the ability tries to resolve, use its power and toughness as it last existed on the battlefield for the purposes of the comparison.
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
When a creature enters the battlefield under your control, check its power and toughness against Sharp-Eyed Rookie's power and toughness. If neither stat of the new creature is greater, Sharp-Eyed Rookie's triggered ability won't trigger at all.
Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if Sharp-Eyed Rookie's triggered ability will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause a 2/2 Sharp-Eyed Rookie's ability to trigger.
If multiple creatures enter the battlefield at the same time, Sharp-Eyed Rookie's triggered ability may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 Sharp-Eyed Rookie and two 3/3 creatures enter the battlefield, Sharp-Eyed Rookie's triggered ability will trigger twice. The first ability will resolve, and you'll put a +1/+1 counter on Sharp-Eyed Rookie and investigate. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of Sharp-Eyed Rookie, so that ability does nothing.
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