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Response // Resurgence

GRN (Guilds of Ravnica) · #229 · EN

Response // Resurgence

Instant // Sorcery

RzadkośćRare
PLN regular0,87 zł
PLN foil2,27 zł
PLN etched—

Response

Instant

Response deals 5 damage to target attacking or blocking creature.

Resurgence

Sorcery

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Odpowiedź // Odrodzenie (Response // Resurgence)

Instant // Sorcery

(Brak tekstu Oracle w dostarczonych danych)

Jak działa karta?

Resurgence (połowa) — po zagraniu daje wszystkim twoim stworzeniom, które kontrolujesz w chwili rozwiązywania, first strike i vigilance do końca tury. Karta jest podzielona; wybierasz tylko jedną połowę przy rzucaniu.

To jest karta podzielona na dwie połówki; wybierasz jedną połowę, gdy ją zagrasz. Na stosie i przy rozwiązywaniu uwzględniana jest tylko wybrana połowa — cechy drugiej połowy są ignorowane. Gdy zagrasz Resurgence (połowę o nazwie Resurgence), gdy czar się rozwiąże, wszystkie stworzenia, które kontrolujesz w tym momencie, otrzymają first strike (pierwsze uderzenie) i vigilance (czujność) do końca tury. Stworzenia, które pojawią się pod twoją kontrolą dopiero po rozpatrzeniu się tego czaru, nie otrzymają tych zdolności. Jeśli zagrano ją poza twoją główną fazą, nadal daje te zdolności, lecz nie tworzy dodatkowych faz, chyba że inny efekt to robi; jeśli natomiast tworzy dodatkowe fazy podczas tury przeciwnika, to ten przeciwnik będzie atakującym w powstałej dodatkowej fazie walki.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagraj Resurgence jako natychmiastowy czar w tury przeciwnika. Gdy się rozwiąże, twoje obecne stworzenia otrzymują first strike i vigilance do końca tury. Jeśli przez inny efekt otrzymasz dodatkową fazę walki i główną fazę, podczas tej dodatkowej fazy walki atakuje gracz, którego tura to jest.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Guilds of Ravnica (GRN)
Data wydania
2018-10-05
Rzadkość
Rare
Artysta
Daarken
Mana value
7
Mana cost
{R/W}{R/W} // {3}{R}{W}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
92162888-35ea-4f4f-ab99-64dd3104e230
Oracle ID
ae93854b-c808-44cb-b0be-7d1035c597d7
Słowa kluczowe
—
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
5 545
Penny rank
7 517
Multiverse IDs
452979
Arena ID
68706
MTGO ID
69867
TCGplayer ID
175577
Cardmarket ID
363848
Illustration ID
07f82a15-4c2d-4d6a-8a9d-4f548365e61c
Status obrazu
highres_scan

A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

Resurgence affects only creatures you control at the time it resolves. Creatures that come under your control later in the turn won't gain first strike and vigilance.

If you cast Resurgence when it's not a main phase (perhaps with Omnispell Adept's ability), creatures you control gain first strike and vigilance, but there's no additional combat phase or main phase. If you cast it during an opponent's main phase, there are additional combat and main phases, but that player attacks during that combat phase, not you.

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