If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

KLD (Kaladesh) · #36 · EN
Aether Meltdown
Enchantment — Aura
Enchant creature or Vehicle
When this Aura enters, you get
Enchanted creature gets -4/-0.
Wyjaśnienie po polsku
Aether Meltdown
Zaklęcie — Aura
Zaczarowuje stwora lub Pojazd
Gdy ta Aura wchodzi na pole bitwy, otrzymujesz
Zaczarowany stwór ma -4/-0.
Jak działa karta?
Aura z Przebłyskiem dająca ci przy wejściu i dająca zaczarowanemu stworu -4/-0.
To Aura, którą możesz rzucić jak błyskawicę dzięki Przebłysk (Flash). Gdy wejdzie na pole bitwy, daje ci dwa znaczniki energii (). Przylepiona do zaczarowanego stwora, obniża jego siłę o 4 (daje mu -4/-0). Jeśli nie ma legalnego celu podczas rozwiązywania, nie wejdzie i nie dostaniesz znaczników.
Ważne interakcje
- Jeśli karta lub zdolność ma koszt
, to
to znacznik energii — nie mana; policz je oddzielnie.
- Jeśli docelowy stwór lub Pojazd stanie się niedozwolonym celem zanim Aether Meltdown wejdzie, zaklęcie nie wejdzie i nie otrzymasz
.
- Znaczniki energii są związane z graczem, nie z permanentami — zapisuj ich liczbę.
Częste pomyłki
- Mylenie znaczników energii z maną —
to nie mana i nie znikają na końcu fazy.
- Zakładanie, że dostaniesz
nawet jeśli Aether Meltdown straci cel podczas rozwiązywania — jeśli nie ma legalnego celu, zaklęcie nie wejdzie i nie otrzymujesz znaczników.
Przykład
Rzucasz Aether Meltdown na przeciwniczego 4/4 po zakończeniu walki; wchodzi, dostajesz , a jego stwór staje się 0/4.
Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Uncommon
- Artysta
- Jason Felix
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 91f99614-45e2-4688-8403-f3a6b9162b08
- Oracle ID
- 433a2880-d989-4c40-99fa-0896de341b88
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Enchant, Flash
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 22 751
- Penny rank
- 7 824
- Multiverse IDs
- 417609
- Arena ID
- —
- MTGO ID
- 61633
- TCGplayer ID
- 123092
- Cardmarket ID
- 292802
- Illustration ID
- 3073e4c7-f2ad-46db-962c-91d542a2112d
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
{E} is the energy symbol. It represents one energy counter.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won't resolve. It won't enter the battlefield and you won't get {E}{E}.
Pełny rekord źródłowy JSON
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"brawl": "legal",
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"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
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