Because Aurora Shifter isn't entering the battlefield when it becomes a copy of another creature, any "When [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature won't apply.

M3C (Modern Horizons 3 Commander) · #97 · EN
Aurora Shifter
Creature — Shapeshifter
At the beginning of combat on your turn, you may pay
Wyjaśnienie po polsku
Aurora Zmiennokształtny (Aurora Shifter)
Stwór — Zmiennokształtny
Na początku walki w swojej turze możesz zapłacić
Jak działa karta?
Gdy zadze obrażenia bojowe graczowi, dostajesz tyle znaczników . Na początku twojej walki możesz zapłacić
, by Aurora stała się kopią innego twojego stwora, zachowując tę zdolność.
Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, dostajesz odpowiednią liczbę znaczników . Na początku fazy walki twojej tury możesz zapłacić
; jeśli to zrobisz, stwór staje się kopią innego wskazanego stwora, którego kontrolujesz, ale nadal ma tę samą zdolność płacenia i zdolność dającą energię przy zadawaniu obrażeń bojowych. Kopiowanie dotyczy tylko cech drukowanych i nie przenosi np. znaczników, Aury ani wyposażenia; nie traktuje też tego jako wejścia na pole bitwy. Jeśli kopiowany stwór ma koszt z
, X traktuje się jako 0 przy kopiowaniu.
Ważne interakcje
- Gdy płacisz
, pojawia się refleksywne wyzwalające się zdarzenie — wybierasz cel dla kopiowania dopiero wtedy.
- Nie kopiuje wejścia na pole bitwy ani nie kopiuje znaczników, Aur czy wyposażenia przy skopiowanym stworze.
- Jeśli wskazany stwór kopiuje inny obiekt, Aurora staje się kopią tego, co on kopiuje (z zachowaną wyjątkową zdolnością).
Częste pomyłki
- Mylenie
z
—
to znaczniki energii, nie przekręcanie ani mana.
- Myślenie, że kopiowanie przenosi znaczniki, Aury czy wyposażenie; nie są kopiowane.
Przykład
Na początku walki płacisz i wybierasz innego swojego istotę jako cel; Aurora staje się jej kopią, a nadal sprawia, że przy trafieniach bojowych dostajesz energię.
Dane wydruku
- Set
Modern Horizons 3 Commander (M3C)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Justyna Dura
- Mana value
- 2
- Mana cost
- Power / Toughness
- 1 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 90577060-8def-4b50-ae09-6f7a3244e80a
- Oracle ID
- d499e473-aed8-4c8b-8cf0-a43bcc5f40cf
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 7 827
- Penny rank
- —
- Multiverse IDs
- 665371
- Arena ID
- —
- MTGO ID
- 127393
- TCGplayer ID
- 552953
- Cardmarket ID
- 772246
- Illustration ID
- fb8307fa-cdc0-4394-9a9d-eae08da236f4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You don't choose a target for Aurora Shifter's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
If the copied creature is copying something else, then Aurora Shifter becomes a copy of whatever that creature copied (with the listed exception).
Aurora Shifter copies exactly what was printed on the original creature and nothing else, with the listed exception (unless that permanent is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
If the copied creature has {X} in its mana cost, X is 0.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
{E} is the energy symbol. It represents one energy counter.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Pełny rekord źródłowy JSON
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