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Thriving Ibex

KLD (Kaladesh) · #31 · EN

Thriving Ibex

Creature — Goat

When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.
RzadkośćCommon
PLN regular0,26 zł
PLN foil0,79 zł
PLN etched—

Thriving Ibex

Creature — Goat

Kiedy to stworzenie wchodzi na pole bitwy, otrzymujesz {E}{E} (dwa znaczniki energii).
Za każdym razem, gdy to stworzenie atakuje, możesz zapłacić {E}{E}. Jeśli to zrobisz, połóż na nim znacznik +1/+1.

Jak działa karta?

Na wejściu dostajesz dwa znaczniki energii. Za każdym razem, gdy atakuje, możesz zapłacić dwa znaczniki energii; jeśli zapłacisz, dajesz mu jeden znacznik +1/+1.

Gdy Thriving Ibex wchodzi na pole bitwy, otrzymujesz dwa znaczniki energii ({E}{E}). Znaczniki energii to znaczniki należące do gracza, nie są maną i nie wygasają na końcu tur czy faz. Za każdym razem, gdy Thriving Ibex atakuje, wyzwala się jego zdolność "may pay {E}{E}". Gdy ta wyzwalająca zdolność rozwiązuje się, możesz zapłacić {E}{E} (usunąć dwa znaczniki energii, jeśli je masz). Jeśli zapłacisz, połóż na Thriving Ibex jeden znacznik +1/+1. Nie możesz płacić więcej niż raz przy tej samej rozwiązywanej zdolności, czyli nie można zapłacić {E}{E} kilkukrotnie, by dodać więcej niż jeden znacznik +1/+1 podczas jednego rozwiązywania. Jeśli efekt dodający energię wymagał celów i wszystkie cele stały się nielegalne, nie otrzymasz energii.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Thriving Ibex wchodzi na pole bitwy — dostajesz dwa znaczniki energii. Następnie w twojej fazie ataku ogłaszasz atak z Thriving Ibex; gdy jego zdolność ataku się rozwiązuje, możesz zapłacić {E}{E} (usunąć te dwa znaczniki energii). Jeśli to zrobisz, Ibex dostaje jeden znacznik +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Common
Artysta
Sidharth Chaturvedi
Mana value
4
Mana cost
{3}{W}
Power / Toughness
2 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8edc7c57-9298-4fad-a0c2-4b75b944e2ce
Oracle ID
3f523026-beda-4549-96c0-e92108170261
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
27 661
Penny rank
18 137
Multiverse IDs
417604
Arena ID
—
MTGO ID
61873
TCGplayer ID
122734
Cardmarket ID
292584
Illustration ID
21a50019-2bcd-4329-9014-ee36bad7213d
Status obrazu
highres_scan

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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