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Ocelot Pride

MH3 (Modern Horizons 3) · #38 · EN

Ocelot Pride

Creature — Cat

First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
RzadkośćMythic
PLN regular166,37 zł
PLN foil195,78 zł
PLN etched—

Duma Ocelota (Ocelot Pride)

Stwór — Kot

Pierwsze uderzenie (First strike), Więź życia (Lifelink)
Wzniesienie (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
Na początku twojego etapu końcowego, jeśli w tej turze zdobyłeś życie, stwórz 1/1 białego żetonu stwora Kot. Następnie, jeśli masz błogosławieństwo miasta, dla każdego żetonu, którym kontrolujesz i który wszedł w tej turze, stwórz żeton będący jego kopią.

Jak działa karta?

Pierwsze uderzenie i Więź życia; na końcu tury tworzy 1/1 żetona Kota jeśli zdobyłeś życie, a z błogosławieństwem miasta kopiuje wszystkie żetony, które weszły tej tury.

Duma Ocelota to stwór łączący Pierwsze uderzenie (First strike) i Więź życia (Lifelink). Ma również zdolność Wzniesienie, która sprawdza, czy kontrolujesz co najmniej dziesięć permanentów; jeśli tak, otrzymujesz błogosławieństwo miasta na resztę gry. Na początku twojego etapu końcowego, jeśli w tej turze zdobyłeś życie, tworzy 1/1 białego żetona stwora Kot; jeśli masz błogosławieństwo miasta, dodatkowo dla każdego żetonu, którym kontrolujesz i który wszedł w tej turze, tworzy jego kopię.

Ważne interakcje

Częste pomyłki

Przykład

W trakcie tury przeciwnika twoje stworzenia z Więzią życia zadają obrażenia i odzyskujesz życie; na początku twojego etapu końcowego Ocelot Pride utworzy 1/1 białego żetona Kota, a jeśli masz błogosławieństwo miasta, utworzy dodatkowe kopie żetonów, które weszły w tej turze.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Mythic
Artysta
Chris Seaman
Mana value
1
Mana cost
{W}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
89cf6f57-230f-497e-a14e-ad1e8737fd42
Oracle ID
b4ce2c8f-a19c-461e-8a2e-0ec2bd3ebca3
Słowa kluczowe
Lifelink, Ascend, First strike
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 098
Penny rank
—
Multiverse IDs
662190
Arena ID
90887
MTGO ID
126093
TCGplayer ID
552863
Cardmarket ID
772231
Illustration ID
3007eb6b-793b-4fa7-9809-393232f2d37f
Status obrazu
highres_scan

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "legend rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

If the original token is copying something else, the token copy you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

Ocelot Pride's last ability doesn't target any of the tokens.

If the creature token created by Ocelot Pride's last ability is your tenth permanent, you'll get the city's blessing before the ability would check to see if you have the city's blessing.

Ocelot Pride doesn't need to have been on the battlefield when you gained life. For example, if a creature with lifelink deals combat damage on your turn and you cast Ocelot Pride during your second main phase, its last ability will trigger at the beginning of your end step.

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of two, then cast Ocelot Pride, you won't have the city's blessing.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to you getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

Each of the token copies you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

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