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Greenbelt Radical

MKM (Murders at Karlov Manor) · #163 · EN

Greenbelt Radical

Creature — Centaur Citizen

Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
RzadkośćUncommon
PLN regular0,35 zł
PLN foil0,74 zł
PLN etched—

Greenbelt Radical

Stwór — Centaur Obywatel

Przebranie (Disguise) {5}{G}{G} (Możesz zagrać tę kartę rewersem za {3} jako stwór 2/2 z ochroną {2}. Przekręć ją na prawą stronę w dowolnym momencie, płacąc koszt przebrania.)
Gdy ten stwór zostanie przekręcony na prawą stronę, połóż znacznik +1/+1 na każdym stworze, który kontrolujesz. Stwory, które kontrolujesz, zyskują przebicie do końca tury.

Jak działa karta?

Możesz zagrać tę kartę rewersem jako 2/2 z ochroną {2} za {3}. Gdy ją przekręcisz, każdy twój stwór dostaje +1/+1 i przebicie do końca tury.

Masz dwie opcje: zagrać kartę normalnie, płacąc jej koszt przebrania, lub zagrać ją rewersem za {3} jako bezimienny stwór 2/2 z ochroną {2}. Gdy permanent zostanie przekręcony na prawą stronę, każdy twój stwór dostaje znacznik +1/+1, a wszystkie twoje stwory zyskują przebicie do końca tury. Przekręcanie rewersu nie wywołuje wejścia na pole bitwy i jest akcją poza stosu, więc nie można na nie odpowiadać.

Ważne interakcje

Częste pomyłki

Przykład

Zagrasz Greenbelt Radical rewersem za {3}; później, gdy masz priorytet, płacisz koszt przebrania {5}{G}{G} i przekręcasz go, dając wszystkim twoim stworom po znaczniku +1/+1 i przebicie do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Andreia Ugrai
Mana value
4
Mana cost
{3}{G}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
88e62346-cc62-4938-970c-b56beeb79fa6
Oracle ID
d0a4efc3-fa68-48f2-a6d0-2fff93e05c77
Słowa kluczowe
Disguise
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 216
Penny rank
—
Multiverse IDs
646720
Arena ID
89077
MTGO ID
121802
TCGplayer ID
534162
Cardmarket ID
752442
Illustration ID
4f1b8a01-d0d2-420e-8b6f-3e230139ce8a
Status obrazu
highres_scan

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

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