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Tovolar's Huntmaster // Tovolar's Packleader

MID (Innistrad: Midnight Hunt) · #306 · EN

Tovolar's Huntmaster // Tovolar's Packleader

Creature — Human Werewolf // Creature — Werewolf

RzadkośćRare
PLN regular2,53 zł
PLN foil3,41 zł
PLN etched—
Tovolar's Huntmaster

Tovolar's Huntmaster

Creature — Human Werewolf

When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tovolar's Packleader

Tovolar's Packleader

Creature — Werewolf

Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Tovolar's Huntmaster // Tovolar's Packleader

Creature — Human Werewolf // Creature — Werewolf

(Brak Oracle text dostarczonego. Wyjaśnienie zastosowania daybound i nightbound zawarte w rulings.)

Jak działa karta?

To jest dwustronna karta — przód i tył to różne oblicza tej samej karty. Transformuje wyłącznie według zasad daybound/nightbound: gra może być dzień lub noc; warunki do zmiany (brak lub liczba rzuconych czarów przez aktywnego gracza poprzedniej tury) powodują natychmiastową transformację; karty wchodzące na pole bitwy podczas nocy wchodzą już jako nocne oblicze; nie da się ich transformować innymi efektami.

To są dwustronne istoty (double-faced cards). Przód: Tovolar's Huntmaster — Creature — Human Werewolf. Tył: Tovolar's Packleader — Creature — Werewolf. Karty tej mechaniki posiadają oznaczenia daybound i nightbound (patrz rulingi). Zasadnicze punkty:

- Gra zaczyna jako ani dzień, ani noc. W trakcie gry może stać się dokładnie dzień lub dokładnie noc i będzie tak aż do kolejnej zmiany zgodnie z zasadami day/night (rulingi).

- Karty z daybound/nightbound transformują wyłącznie wskutek reguł day/night; nie można ich zmusić do transformacji innymi sposobami (np. starszymi efektami "transform" jak Moonmist nie działają).

- Zmiana na dzień lub noc następuje natychmiast, nie jako efekt stanowych, i następuje w dowolnym momencie gdy warunek jest spełniony (nie tylko w etapie untap); przed etapem untap sprawdza się też czy ma nastąpić zmiana.

- Jeśli stanie się noc, permanenty z daybound, które weszły na pole bitwy bez rzucania (np. stawiane bez odpalania czaru) wejdą od razu jako ich nocne oblicza (nightbound).

- Jeśli podczas rozstrzygania stosu rzuciłeś spell z daybound w nocy, na stosie jest jego przednia strona (daybound face up), ale gdy wejdzie na pole bitwy pojawi się od razu jako tylna strona (nightbound). Nie wejdzie frontem i potem się odwróci.

- Jeśli jednocześnie na pole bitwy pojawią się stworzenia z daybound i z nightbound, a gra jest ani dzień ani noc, wtedy robi się dzień, więc stworzenia z nightbound się odwrócą.

- Zmiany day↔night: jeśli jest dzień i aktywny gracz poprzedniej tury nie rzucił żadnych czarów w swojej turze, staje się noc. Jeśli jest noc i aktywny gracz poprzedniej tury rzucił dwa lub więcej czarów, staje się dzień.

Dla tych konkretnych nazw: przód (Tovolar's Huntmaster) i tył (Tovolar's Packleader) zachowują symbole many i nazwy własne bez tłumaczenia w tekście karty — tu jednak nie podano szczegółowego oracle_text, więc wyjaśniam wyłącznie zasady działania daybound/nightbound dotyczące ich transformacji zgodnie z rulingami.

Ważne interakcje

Częste pomyłki

Przykład

Brak Oracle text w dostarczonym opisie. Rulingi mówią jak daybound/nightbound wpływają na wejście na pole bitwy i transformacje (patrz szczegóły powyżej).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Rare
Artysta
Andrea De Dominicis
Mana value
6
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
86e3848f-ee6a-4f9f-a231-4a22335a6808
Oracle ID
18563bc9-6090-4629-b304-89a67d93f635
Słowa kluczowe
Transform, Daybound, Fight, Nightbound
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, sunmoondfc
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 850
Penny rank
9 514
Multiverse IDs
—
Arena ID
78705
MTGO ID
—
TCGplayer ID
248269
Cardmarket ID
575099
Illustration ID
—
Status obrazu
highres_scan

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

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