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Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

FIN (Final Fantasy) · #115 · EN

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Legendary Creature — Human Avatar Soldier // Legendary Creature — Angel Nightmare Avatar

RzadkośćMythic
PLN regular131,27 zł
PLN foil160,73 zł
PLN etched—
Sephiroth, Fabled SOLDIER

Sephiroth, Fabled SOLDIER

Legendary Creature — Human Avatar Soldier

Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Sephiroth, One-Winged Angel

Sephiroth, One-Winged Angel

Legendary Creature — Angel Nightmare Avatar

Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

Legendary Creature — Human Avatar Soldier // Legendary Creature — Angel Nightmare Avatar

(Oracle text nie został dostarczony.)

Jak działa karta?

To jest niestandardowa karta dwustronna. Poza polem bitwy liczymy tylko przednią stronę. Na pole bitwy zwykle wchodzi przednią stroną; jeśli coś mówi inaczej, może wejść tylną. Na polu bitwy liczy się tylko odkryta strona. Wartość many to wartość przedniej strony. Tokeny-kopie będą też dwustronne.

To jest niestandardowa (nonmodal) karta dwustronna (NDF). Zasady i rulingi mówią: - W każdej strefie poza polem bitwy rozważamy tylko cechy przedniej (front) strony karty. To znaczy: jej nazwa, typy, zdolności itd. są takie jak na przedniej stronie. - Na pole bitwy karta wchodzi przodem (front face) w stanie domyślnym, chyba że jakiś zaklęcie lub zdolność wyraźnie mówi, żeby ją wprowadzić przekształconą (transformed) lub pozwala ją rzucić przekształconą; wtedy wejdzie tylną stroną (back face) do góry. - Gdy karta jest na polu bitwy, liczą się tylko cechy strony, która jest aktualnie odkryta (up). Druga strona jest ignorowana. - Wartość many (mana value) tej karty to wartość many jej przedniej strony, bez względu na to, która strona jest odkryta na polu bitwy. - Tylnia strona zazwyczaj ma wskaźnik koloru, który definiuje jej kolor (jeśli występuje). - Jeżeli karta wchodzi na pole bitwy tylną stroną do góry, nie traktuje się tego jako transformacji w sensie zdarzeń "transform" — na przykład nie otrzymasz emblematu, jeśli przednia strona dawałaby taki efekt po transformacji (ruling wyraźnie mówi, że jeśli wchodzi z tylną stroną do góry, to nie transformowała się). - Token utworzony jako kopia tej karty będzie też tokenem dwustronnym i skopiuje obie strony. Jeśli kopia wchodzi na pole bitwy tylną stroną do góry, może dalej transformować, jeśli coś ją do tego instruuje. - Wartość many do deck-building/Commander: color identity bierze pod uwagę symbole many i koszty zarówno na przedniej, jak i tylnej stronie oraz ewentualny wskaźnik koloru albo podstawowy typ ziemi na tylnej stronie (ruling dot. Commander).

Ważne interakcje

Częste pomyłki

Przykład

(Brak tekstu Oracle dostarczonego; rulings opisują zasady traktowania NDF kart i interakcje, np. jak wchodzi na pole bitwy, jak liczyć wartość many, oraz efekty związane z tworzeniem tokenów-kopii i triggerami przy śmierci.)

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Mythic
Artysta
Wisnu Tan
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
85eaf5e7-77dc-4842-a70c-ce4ac7f724df
Oracle ID
70113003-be5e-406a-9aec-cb480468c36d
Słowa kluczowe
Flying, Transform, Super Nova
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
universesbeyond, ffvii
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
1 234
Penny rank
—
Multiverse IDs
—
Arena ID
95975
MTGO ID
141159
TCGplayer ID
630950
Cardmarket ID
824140
Illustration ID
—
Status obrazu
highres_scan

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't get an emblem.

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

If Sephiroth, Fabled SOLDIER and one or more other creatures die at the same time, its last ability will trigger for each of those other creatures. (It won't transform, though.)

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

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