If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "legend rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

MH3 (Modern Horizons 3) · #394 · EN
Ocelot Pride
Creature — Cat
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Wyjaśnienie po polsku
Duma Ocelota (Ocelot Pride)
Stwór — Kot
Wzniesienie (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
Na początku twojego etapu końcowego, jeśli w tej turze zdobyłeś życie, stwórz 1/1 białego żetonu stwora Kot. Następnie, jeśli masz błogosławieństwo miasta, dla każdego żetonu, którym kontrolujesz i który wszedł w tej turze, stwórz żeton będący jego kopią.
Jak działa karta?
Pierwsze uderzenie i Więź życia; na końcu tury tworzy 1/1 żetona Kota jeśli zdobyłeś życie, a z błogosławieństwem miasta kopiuje wszystkie żetony, które weszły tej tury.
Duma Ocelota to stwór łączący Pierwsze uderzenie (First strike) i Więź życia (Lifelink). Ma również zdolność Wzniesienie, która sprawdza, czy kontrolujesz co najmniej dziesięć permanentów; jeśli tak, otrzymujesz błogosławieństwo miasta na resztę gry. Na początku twojego etapu końcowego, jeśli w tej turze zdobyłeś życie, tworzy 1/1 białego żetona stwora Kot; jeśli masz błogosławieństwo miasta, dodatkowo dla każdego żetonu, którym kontrolujesz i który wszedł w tej turze, tworzy jego kopię.
Ważne interakcje
- Jeśli twój dziesiąty permanent wchodzi na pole bitwy, a potem natychmiast opuszcza pole bitwy, otrzymasz błogosławieństwo miasta zanim opuści pole bitwy.
- Tokeny kopiowane są kopiami wartości możliwych do skopiowania oryginalnego tokenu; nie kopiują stanu takiego jak przyczepione Aury/Equipy czy znaczniki.
- Ostatnia zdolność nie wybiera celów — nie używa słowa "wskazany" i nie celuje.
Częste pomyłki
- Mylenie momentu uzyskania błogosławieństwa — otrzymujesz je gdy kontrolujesz dziesięć permanentów, nawet jeśli nie ma teraz efektu "ascend" w stosie.
- Zakładanie, że kopiowane żetony zachowują przyczepione Aury/Equipy, znaczniki lub stan (tapped/untapped); kopia bierze tylko pierwotne wartości kopialne.
Przykład
W trakcie tury przeciwnika twoje stworzenia z Więzią życia zadają obrażenia i odzyskujesz życie; na początku twojego etapu końcowego Ocelot Pride utworzy 1/1 białego żetona Kota, a jeśli masz błogosławieństwo miasta, utworzy dodatkowe kopie żetonów, które weszły w tej turze.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Mythic
- Artysta
- Chris Seaman
- Mana value
- 1
- Mana cost
- Power / Toughness
- 1 / 1
- Layout / frame
- normal / 1997
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 859d2ff4-8b8c-410b-8636-7e6a539fd291
- Oracle ID
- b4ce2c8f-a19c-461e-8a2e-0ec2bd3ebca3
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Lifelink, Ascend, First strike
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 1 098
- Penny rank
- —
- Multiverse IDs
- 664387
- Arena ID
- —
- MTGO ID
- 125577
- TCGplayer ID
- 552887
- Cardmarket ID
- 772321
- Illustration ID
- 3007eb6b-793b-4fa7-9809-393232f2d37f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If the original token is copying something else, the token copy you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
Ocelot Pride's last ability doesn't target any of the tokens.
If the creature token created by Ocelot Pride's last ability is your tenth permanent, you'll get the city's blessing before the ability would check to see if you have the city's blessing.
Ocelot Pride doesn't need to have been on the battlefield when you gained life. For example, if a creature with lifelink deals combat damage on your turn and you cast Ocelot Pride during your second main phase, its last ability will trigger at the beginning of your end step.
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of two, then cast Ocelot Pride, you won't have the city's blessing.
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to you getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
Each of the token copies you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
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