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Clowning Around

UNF (Unfinity) · #6 · EN

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
The Astrotorium's Clown-Bots are programmed to delight attendees by any means necessary.
RzadkośćCommon
PLN regular2,45 zł
PLN foil2,80 zł
PLN etched—

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Jak działa karta?

Stwórz dwa 1/1 białe artefaktowe Klown Robot tokeny, rzuć sześciościenną kością. Jeśli wynik (po modyfikacjach) jest ≤ liczbie Robotów, które kontrolujesz teraz, stwórz trzeci taki token.

1) Gdy zaklęcie rozwiązuje się, najpierw stworzysz dwa tokeny 1/1 białe Klown Robot artefaktowe stworzenia. Te tokeny natychmiast wchodzą na pole bitwy, więc od razu zwiększają liczbę Robotów, które kontrolujesz. 2) Następnie wykonujesz instrukcję "rzuć sześciościenną kością" (czyli rzucasz uczciwą kością o sześciu ścianach lub używasz dozwolonego substytutu cyfrowego). 3) Porównaj wynik (po ewentualnych modyfikacjach do wyniku) z liczbą Robotów, które kontrolujesz w chwili sprawdzania. Jeśli rezultat jest równy lub mniejszy niż ta liczba, tworzysz dodatkowy token 1/1 biały Klown Robot artefaktowe stworzenie. 4) Ważne: jeśli jakiś efekt modyfikuje wynik rzutu, to porównujesz już zmodyfikowany wynik. Jeśli kość zostanie przerolowana, pierwotny rzut nie ma efektu i liczy się tylko nowy wynik. 5) "Robot" to typ stworzenia — liczą się tylko stworzenia, które mają ten typ (inne mogą wyglądać jak roboty, ale jeśli nie mają typu Robot, nie są brane pod uwagę).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Gdy Clowning Around rozwiązuje się, najpierw powstają dwa tokeny Klown Robot. Jeżeli przed rzutem kontrolowałeś już jednego Robota, to po stworzeniu tokenów będziesz kontrolować trzy Roboty. Jeżeli rzucisz kością i wypadnie 3 lub mniej, stworzysz dodatkowy token; jeśli wypadnie 4–6, nie stworzysz go.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Common
Artysta
Ralph Horsley
Mana value
2
Mana cost
{1}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
859428e7-0795-423b-b16f-fdb4335de2b8
Oracle ID
9ae778b4-f8dd-4dec-b949-5b8c29120512
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 589
Penny rank
—
Multiverse IDs
580619
Arena ID
—
MTGO ID
115620
TCGplayer ID
287952
Cardmarket ID
677271
Illustration ID
17be1370-e411-4aa3-9fa5-9d768460e04a
Status obrazu
highres_scan

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

Robot is a creature type. There may be creatures that appear to be robotic in nature that don't have the Robot creature type. They don't count.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

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