If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

PZNR (Zendikar Rising Promos) · #85p · EN
Thieving Skydiver
Creature — Merfolk Rogue
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Wyjaśnienie po polsku
Thieving Skydiver
Stwór — Merfolk Łotrzyk
Latanie (Flying)
Gdy ten stwór wchodzi, jeśli był dokładany, zdobądź kontrolę nad wskazanym artefaktem o wartości many mniejszej lub równej X. Jeśli tym artefaktem jest Wyposażenie, dołącz je do tego stworza.
Jak działa karta?
Dokładka pozwala zapłacić dodatkowe
; jeśli karta została dokładana, przejmujesz wskazany artefakt o wartości many ≤ X, a Wyposażenie dołączasz do tego stworza.
Thieving Skydiver ma Dokładka (Kicker) , gdzie X nie może być 0; możesz zapłacić dodatkowe
przy odgrywaniu karty. Po wejściu na pole, jeśli karta była dokładana, zdobywasz kontrolę nad wskazanym artefaktem o wartości many mniejszej lub równej X; jeśli to Wyposażenie, dołącz je do tego stworza. Latanie (Flying) wpływa na to, jak blokuje i bywa blokowane. Efekt przejęcia kontroli jest trwały i nie wygasa, gdy Thieving Skydiver opuści pole bitwy.
Ważne interakcje
- Możesz wskazać artefakt, który już kontrolujesz; jeśli to Wyposażenie, zostanie dołączone do Thieving Skydiver.
- Jeśli zapłacono koszt dokładki, zaklęcie jest „dokładane" — kopie zaklęcia na stosie też będą dokładane.
- Jeśli permanent wchodzi jako kopia innego permanentu (np. żeton będący kopią), nie jest uznawany za dokładany tylko dlatego, że oryginał był dokładany.
Częste pomyłki
- Mylenie dokładki z możliwością ustawienia X na 0 — karta wyraźnie zabrania X = 0.
- Zakładanie, że przejęcie kontroli kończy się, gdy Thieving Skydiver opuści pole bitwy — efekt jest trwały i nie wygasa z opuszczeniem pola.
Przykład
Zagrałeś Thieving Skydiver i zapłaciłeś Dokładkę ; gdy wejdzie, możesz przejąć artefakt o wartości many 3 lub mniejszej i, jeśli to Wyposażenie, dołączyć go do Skydivera.
Dane wydruku
- Set
Zendikar Rising Promos (PZNR)
- Data wydania
- 2020-09-25
- Rzadkość
- Rare
- Artysta
- Kieran Yanner
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 8541c7cb-b59e-46be-b388-78ab1603c7ad
- Oracle ID
- f509ac02-f22e-4d1a-9fe1-afa96dd7806d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Kicker, Flying
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 2 386
- Penny rank
- 3 558
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 223895
- Cardmarket ID
- 501685
- Illustration ID
- 23f4ec60-caf5-45af-ad54-db556f747dbb
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a spell's kicker cost was paid, the spell is "kicked."
The kicker ability doesn't let you pay a kicker cost more than once.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
Thieving Skydiver's ability can target an artifact you already control. You'll attach it to Thieving Skydiver if it's an Equipment.
The control-change effect of Thieving Skydiver lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Thieving Skydiver leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
If the Equipment can't be attached to Thieving Skydiver, most likely because Thieving Skydiver has left the battlefield before its triggered ability resolves, the Equipment remains attached to whatever it's currently attached to or remains unattached if attached to nothing.
Pełny rekord źródłowy JSON
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