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Electrosiphon

PIP (Fallout) · #104 · EN

Electrosiphon

Instant

Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."
RzadkośćRare
PLN regular3,45 zł
PLN foil5,59 zł
PLN etched—

Elektrosyf (Electrosiphon)

Instant

Kontruj docelowy spell. Otrzymujesz liczbę {E} (energy counters) równą jego mana value.

Jak działa karta?

Kontruje wybrany spell. Otrzymujesz liczbę energy counters równą mana value skontrowanego spella. Energy counters to zwykłe markery przy graczu, nie mana.

Electrosiphon to instant: gdy się rozwiąże, kontruje docelowy spell. Następnie otrzymujesz liczbę energy counters ({E}) równą mana value skontrowanego spella. Dla spellów z {X} w koszcie użyj wybranej wartości X przy obliczaniu mana value. Energy counters śledzi się jako liczniki przy graczu; nie są one maną i nie znikają same z siebie. Jeśli efekt, który daje {E}, wymaga celów i wszystkie cele stały się nielegalne, wtedy ten efekt nie rozwiąże się i nie otrzymasz {E}.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: przeciwnik rzuca instant lub sorcery o mana value 4. Na stosie odpalasz Electrosiphon jako odpowiedź. Electrosiphon kontruje ten spell. Po rozwiązaniu Electrosiphon dostajesz cztery {E} (cztery energy counters).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Antonio José Manzanedo
Mana value
3
Mana cost
{U}{U}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8377fce8-edc8-4926-bf75-57162ff6df9f
Oracle ID
bff9105f-d8d4-4412-88d9-c9697581ebe9
Słowa kluczowe
—
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
5 805
Penny rank
—
Multiverse IDs
652191
Arena ID
—
MTGO ID
132457
TCGplayer ID
541470
Cardmarket ID
758315
Illustration ID
b1aa21fd-6f1d-4945-bee6-7a6f06e31aaa
Status obrazu
highres_scan

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s mana value.

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

Pełny rekord źródłowy JSON
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