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Saruman, the White Hand

LTC (Tales of Middle-earth Commander) · #477 · EN

Saruman, the White Hand

Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
RzadkośćMythic
PLN regular80,10 zł
PLN foil191,84 zł
PLN etched—

Saruman, Biała Ręka (Saruman, the White Hand)

Legendarny stwór — Awatar Czarodziej

Za każdym razem, gdy rzucisz nie-stworowy czar, Gromadzenie (Amass) Orków X, gdzie X to wartość many tego czaru. (Połóż X znaczników +1/+1 na Armii, którą kontrolujesz. Staje się też Orkiem. Jeśli nie kontrolujesz Armii, najpierw stwórz żeton stworzenia Armii Orków 0/0.)
Gobliny i Orki, które kontrolujesz, mają ward {2}.

Jak działa karta?

Za każdym razem, gdy rzucisz nie-stworowy czar, Gromadzenie (Amass) Orków daje X znaczników +1/+1 na Armii równym wartości many tego czaru; jeśli nie masz Armii, najpierw powstaje żeton 0/0. Twoje Gobliny i Orki mają ward {2}.

Gdy rzucisz nie-stworowy czar, Gromadzenie (Amass) Orków X stawia X znaczników +1/+1 na wybranej Armii, czyniąc ją też Orkiem. Jeśli nie masz Armii, najpierw tworzony jest żeton Armii Orków 0/0, a potem otrzymuje znaczniki. Druga zdolność daje wszystkim twoim Goblinom i Orkom ward {2}, czyli przeciwnik musi zapłacić {2} lub wybrać inny sposób skierowania czaru/zdolności, by skierować go na te stworzenia.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz nie-stworowy czar o wartości many 3; jeśli nie masz Armii, najpierw stworzony zostaje żeton 0/0 Armii Orków, potem wybierasz tę Armii i kładziesz na niej trzy znaczniki +1/+1, a ona staje się Orkiem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Tales of Middle-earth Commander (LTC)
Data wydania
2023-11-03
Rzadkość
Mythic
Artysta
Leonardo Borazio
Mana value
4
Mana cost
{1}{U}{B}{R}
Power / Toughness
2 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8341e90d-fe5f-4307-a31d-a8db99f5c667
Oracle ID
2bade11e-04e0-42a2-8861-9257c99a7c08
Słowa kluczowe
Amass
Tożsamość kolorów
{B}{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
showcase, legendary
Typ promocji
silverfoil, scroll, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
3 651
Penny rank
—
Multiverse IDs
636440
Arena ID
—
MTGO ID
120044
TCGplayer ID
518086
Cardmarket ID
737175
Illustration ID
82f136f7-22df-4cee-b2a0-8a183ce9ca88
Status obrazu
lowres

Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

A creature that is both a Goblin and an Orc still only gets one instance of ward {2} from Saruman, the White Hand's last ability.

If Saruman, the White Hand is a Goblin or an Orc, it will have ward {2}.

To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

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