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Hound Tamer // Untamed Pup

MID (Innistrad: Midnight Hunt) · #302 · EN

Hound Tamer // Untamed Pup

Creature — Human Werewolf // Creature — Werewolf

RzadkośćUncommon
PLN regular0,22 zł
PLN foil1,66 zł
PLN etched—
Hound Tamer

Hound Tamer

Creature — Human Werewolf

Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Untamed Pup

Untamed Pup

Creature — Werewolf

Trample
Other Wolves and Werewolves you control have trample.
{3}{G}: Put a +1/+1 counter on target creature.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Hound Tamer // Untamed Pup

Creature — Human Werewolf // Creature — Werewolf

Jak działa karta?

To dwustronne stworzenie z daybound/nightbound. Mechanika day/night decyduje, którą stroną karta jest aktualnie; karta przemienia się automatycznie, gdy gra zmienia się na day lub night. Nie można jej przemienić innymi efektami.

Karta to dwustronny permanent (double-faced) z daybound/nightbound. Przede wszystkim: "daybound" i "nightbound" nie są zwykłymi zdolnościami transformacji — to mechanika dnia i nocy. Gra ma stan day, night lub neither. Zmiana stanu następuje automatycznie według reguł (np. liczba zagranych czarów przez aktywnego gracza w poprzedniej turze). Gdy robi się night, wszystkie permanenty z daybound natychmiast przemieniają się na swoje nightbound oblicza; gdy robi się day, permanenty z nightbound natychmiast przemieniają się na daybound oblicza. To następuje natychmiast przy zmianie dnia/nocy i nie jest to działanie stanowe. Permanenty z daybound/nightbound nie mogą być przemieniane innymi efektami, a wejście na pole bitwy zależy od aktualnego stanu day/night (np. jeśli jest night, obiekt wchodzący na pole bitwy bez bycia zagranym wejdzie już jako nightbound).

Ważne interakcje

Częste pomyłki

Przykład

Jeśli zaczyna się gra jako neither i w pierwszej turze nikt nie zagra czarów, po tej turze zrobi się night, więc Hound Tamer // Untamed Pup (jeśli już jest na polu bitwy) będzie w swoim nightbound obliczu. Jeśli natomiast podczas tury aktywny gracz zagra dwa lub więcej czarów, zrobi się day i permanenty z nightbound powrócą do daybound obliczy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Uncommon
Artysta
Cabrol
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
83218607-240e-4473-8b0b-6b4670b010e6
Oracle ID
e9208fc2-616d-4c32-bd66-76a8bf85a6b5
Słowa kluczowe
Transform, Daybound, Trample, Nightbound
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, sunmoondfc
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
8 942
Penny rank
—
Multiverse IDs
—
Arena ID
78698
MTGO ID
—
TCGplayer ID
248175
Cardmarket ID
574972
Illustration ID
—
Status obrazu
highres_scan

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

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