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Startled Awake // Persistent Nightmare

SIR (Shadows over Innistrad Remastered) · #90 · EN

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare

RzadkośćMythic
PLN regular—
PLN foil—
PLN etched—
Startled Awake

Startled Awake

Sorcery

Target opponent mills thirteen cards.
{3}{U}{U}: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Persistent Nightmare

Persistent Nightmare

Creature — Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When this creature deals combat damage to a player, return it to its owner's hand.

Startled Awake // Persistent Nightmare

Zaklęcie // Stworzenie — Nightmare

Startled Awake // Persistent Nightmare

Jak działa karta?

Karta dwustronna: lewa strona to zaklęcie (Startled Awake), prawa to stworzenie (Persistent Nightmare). Sorcery nie może być umieszczone na polu bitwy. Jeśli Persistent Nightmare jest eksilowane i potem instrukcja każe je zwrócić, pozostanie w eksilu odsłonięte, chyba że efekt wyraźnie kazałby je zwrócić przekształcone. Instrukcja transformacji Persistent Nightmare jest ignorowana. Dodatkowe rulingi dotyczą zachowania przy 0 lub mniej siły i działania skulk przy wyborze blokerów.

Startled Awake // Persistent Nightmare to karta dwustronna: lewa strona to sorcery (Startled Awake), prawa strona to stworzenie — Nightmare (Persistent Nightmare). Jako sorcery, Startled Awake rozwiązuje się tylko podczas twojej głównej fazy, kiedy stos jest pusty. Nie można położyć sorcery bezpośrednio na pole bitwy. Jeśli jakiś efekt eksiluje Persistent Nightmare i potem instruuje, by zwrócić je na pole bitwy, pozostanie ono odsłonięte w eksilu, chyba że efekt wyraźnie nakazuje umieścić je na polu bitwy przekształcone — wtedy wróci jako Persistent Nightmare. Każde polecenie „transformuj Persistent Nightmare” jest ignorowane, bo permanent nie może się przekształcić w sorcery.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli zagrane zostanie Startled Awake, rozwiązuje się jako zaklęcie. Jeśli jakiś efekt miałby wyeksilować Persistent Nightmare i potem kazać ci je zwrócić na pole bitwy, to zamiast wracać na pole bitwy jako zaklęcie, zostanie w eksilu odsłonięte; tylko efekt mówiący "umieść na polu bitwy przekształcone" sprawi, że wróci jako Persistent Nightmare.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadows over Innistrad Remastered (SIR)
Data wydania
2023-03-21
Rzadkość
Mythic
Artysta
Sean Sevestre
Mana value
4
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
nonfoil
Scryfall ID
8302f0ed-a72a-4ef1-ba3c-ace4267739f9
Oracle ID
99d42ae8-8cee-449b-812b-98a81a593077
Słowa kluczowe
Skulk, Transform, Mill
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 229
Penny rank
6 823
Multiverse IDs
606705
Arena ID
86130
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
—
Status obrazu
highres_scan

A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.

If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.

Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.

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