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Arms Depot

UST (Unstable) · #169 · EN

Arms Depot

Artifact — Contraption

Whenever you crank this Contraption, put two +1/+1 counters on target creature.
RzadkośćUncommon
PLN regular0,66 zł
PLN foil6,77 zł
PLN etched—

Warsztat zbrojeniowy (Arms Depot)

Artefakt — Contraption

Za każdym razem, gdy kręcisz ten Contraption, umieść dwa żetony +1/+1 na docelowej istocie.

Jak działa karta?

Po zakręceniu: wybierz istotę, daj jej dwa żetony +1/+1. Zdolność trafia na stos; kręcenie jest opcjonalne.

Gdy kręcisz ten Contraption, jego zdolność wyzwala się: wybierz celująco jedną istotę i umieść na niej dwa żetony +1/+1. Zdolność ta trafia na stos i rozwiązuje się zgodnie z normalnymi zasadami stosu. Kręcenie Contraptiona jest opcjonalne; jeśli masz możliwość kręcenia, możesz z niego nie skorzystać. Jeśli na tej samej zębatce kręcisz kilka Contraptionów, ich wyzwalające się zdolności możesz umieścić na stosie w dowolnej kolejności.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli kontrolujesz istotę 2/2 i kręcisz Warsztat zbrojeniowy, umieszczasz na niej dwa żetony +1/+1; stanie się 4/4.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Unstable (UST)
Data wydania
2017-12-08
Rzadkość
Uncommon
Artysta
Chuck Lukacs
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8277ff56-067f-49dc-8f83-b9fe7b37990f
Oracle ID
c084930c-ce06-4c6c-93bd-59e92372e3ae
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
crossbreedlabs
Obramowanie / znacznik
borderless / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
439558
Arena ID
—
MTGO ID
—
TCGplayer ID
153207
Cardmarket ID
314016
Illustration ID
06d02a6c-7433-45e0-96f3-280a7dda1abc
Status obrazu
highres_scan

If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

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