You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.

AER (Aether Revolt) · #161 · EN
Irontread Crusher
Artifact — Vehicle
"We've been through a lot together."
Wyjaśnienie po polsku
Żelaznobiegowy Kruszacz (Irontread Crusher)
Artefakt — Pojazd
Jak działa karta?
Płacisz Załogę 3, przekręcając stworów o łącznej sile ≥3, żeby Pojazd stał się artefaktem-stworem do końca tury. Stwory użyte do załogowania nie są związane z Pojazdem.
To jest Artefakt — Pojazd z kosztem Załogi 3. Aby zrobić z niego na turę stwora, możesz przekręcić dowolną liczbę stworów, które kontrolujesz o łącznej sile co najmniej 3; wtedy ten Pojazd staje się artefaktem-stworem do końca tury i używa swojej wydrukowanej siły/wytrzymałości. Możesz aktywować Załogę nawet jeśli już jest stworem; aktywacja nie zmienia jego siły/wytrzymałości. Stwory użyte do załogowania pozostają normalnymi stworami — nie są przyłączone ani w inny sposób związane z Pojazdem.
Ważne interakcje
- Możesz aktywować zdolność Załoga (Crew) nawet jeśli Pojazd już jest artefaktem-stworem; nie zmieni to jego siły/wytrzymałości.
- Dowolny nieprzekręcony stwór, którego kontrolujesz, może zostać przekręcony, by zapłacić koszt Załogi, także stwór, który dopiero co wszedł pod twoją kontrolę.
- Stwory użyte do załogowania nie są związane z Pojazdem; efekty działające na Pojazd (np. zniszczenie, znaczniki) nie wpływają na załogowane stwory.
Częste pomyłki
- Mylenie Załogi z poświęceniem — Załoga wymaga przekręcenia stworów, nie ich poświęcenia.
- Sądzenie, że załogowane stwory są w jakiś sposób przyłączone do Pojazdu lub otrzymują efekty, które dotknęły Pojazd — nie są.
Przykład
Masz dwa stworzy o sile 2 i 1; możesz je przekręcić razem, żeby zapłacić Załogę 3 i sprawić, że Pojazd stanie się stworem na tę turę.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Aether Revolt (AER)
- Data wydania
- 2017-01-20
- Rzadkość
- Common
- Artysta
- Jason A. Engle
- Mana value
- 4
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 81873223-29c7-466b-b922-6717ec84afff
- Oracle ID
- c951fca7-f333-4ca3-b5d6-83967d1d093d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 22 073
- Penny rank
- 15 033
- Multiverse IDs
- 423828
- Arena ID
- —
- MTGO ID
- 62857
- TCGplayer ID
- 126495
- Cardmarket ID
- 294921
- Illustration ID
- cfceb0f8-7825-4e7e-a7da-65a7cf7e6597
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
You may tap more creatures than necessary to activate a crew ability.
Pełny rekord źródłowy JSON
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