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Trickster's Elk

MH3 (Modern Horizons 3) · #175 · EN

Trickster's Elk

Enchantment Creature — Elk

Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
"Wait. Is *that* one Dad?"
—Rowan Kenrith, to Will
RzadkośćUncommon
PLN regular0,48 zł
PLN foil0,66 zł
PLN etched—

Trickster's Elk

Enchantment Creature — Elk

Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

Jak działa karta?

Bestow {1}{G}: jako Aura daje dołączonemu stworzeniu brak zdolności i ustawia je na zielonego Elka 3/3 (nadpisując kolory, typy i bazową siłę/wytrzymałość). Gdy przestanie być dołączone, Trickster's Elk staje się z powrotem stworzeniem-enchantmentem zamiast iść na cmentarz.

Bestow {1}{G}: Jeśli zapłaciłeś koszt bestow, karta jest zaklęciem Aura o enchant creature. Gdy takie zaklęcie rozwiąże się i wejdzie na pole bitwy, jest dołączone do wskazanego stworzenia. Kiedy jest dołączone, jego efekt zastępuje wszystkie zdolności docelowego stworzenia (to stworzenie traci wszystkie zdolności) i ustawia jego bazową siłę i wytrzymałość na 3/3 oraz kolor na zielony i typ na Elk. To ustawienie bazowej siły/wytrzymałości nadpisuje wcześniejsze efektu ustawiające bazowe wartości; późniejsze efekty ustawiające bazę również mogą je nadpisać według zwykłych zasad stosowania efektów. Efekty, które modyfikują siłę/wytrzymałość (np. +1/+1, żetony, zamiana siły z wytrzymałością) nadal mają wpływ i stosują się obok tej 3/3 bazowej wartości. Jeśli Aura z bestow przestanie być dołączona, nie trafia na cmentarz — kończy się jej stan Aury i ponownie staje się stworzeniem-enchantmentem na polu bitwy (może atakować natychmiast, jeśli spełnione są warunki zwykłego summoning sickness). Jeśli Trickster's Elk dołączy do tymczasowo stworzenia (np. Vehicle), spowoduje, że to permanent pozostanie 3/3 zielonym Elkiem nawet po wygaśnięciu efektu, który tymczasowo uczynił je stworzeniem. Jeśli stworzenie miało dodatkowe typy kart (np. Equipment, Vehicle), traci je — zostaje tylko typ(ity) stworzenia (Elk). Zachowuje supertypy (np. legendary). Jeśli permanent z bestow wszedł na pole bitwy inną drogą niż rzucenie, nie możesz wybrać by zapłacić bestow — wejdzie jako stworzenie-enchantment.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli dołączysz Trickster's Elk jako Aurę do stworzenia, które miało zdolność latać, to stworzenie straci latanie i będzie zwykłym zielonym Elk 3/3 (plus wszelkie późniejsze efekty +/− albo żetony). Jeśli później jakieś efekty dadzą mu nową zdolność (np. lifelink), to zachowa tę zdolność mimo że Trickster's Elk nadal jest dołączone.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Karl Kopinski
Mana value
3
Mana cost
{2}{G}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
812af562-853a-48a3-b428-ad891c54be5c
Oracle ID
5bca05c1-1c0a-45f4-aa20-69f68b99cd7e
Słowa kluczowe
Bestow
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
enchantment
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 160
Penny rank
—
Multiverse IDs
662327
Arena ID
91025
MTGO ID
126367
TCGplayer ID
552281
Cardmarket ID
771202
Illustration ID
5002a04b-05a6-448b-b342-4138d827a100
Status obrazu
highres_scan

Trickster's Elk overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.

Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

Trickster's Elk may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Trickster's Elk's effect causes the enchanted permanent to remain a 3/3 green Elk creature even after the temporary effect making it a creature expires.

If the enchanted creature has any subtypes other than creature types, such as Equipment, Vehicle, or Urza's, it loses those as well.

Effects that modify the creature's power and/or toughness, such as the effect of Wing It, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

If the enchanted creature gains an ability after Trickster's Elk becomes attached to it, it will keep that ability.

Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.

Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.

Trickster's Elk overwrites all colors and creature types the enchanted creature has. It's just a green Elk. The creature keeps any supertypes (such as legendary) it has but loses any other card types it has (such as artifact).

If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Trickster's Elk becomes attached to it during that turn or becomes unattached later in the turn.

On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.

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