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Harvesttide Infiltrator // Harvesttide Assailant

DBL (Innistrad: Double Feature) · #143 · EN

Harvesttide Infiltrator // Harvesttide Assailant

Creature — Human Werewolf // Creature — Werewolf

RzadkośćCommon
PLN regular0,35 zł
PLN foil1,31 zł
PLN etched—
Harvesttide Infiltrator

Harvesttide Infiltrator

Creature — Human Werewolf

Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Harvesttide Assailant

Harvesttide Assailant

Creature — Werewolf

Trample
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Harvesttide Infiltrator // Harvesttide Assailant

Creature — Human Werewolf // Creature — Werewolf

(Brak Oracle tekstu w dostarczonym polu. Wyjaśnienie oparte na rulings dotyczących daybound i nightbound.)

Jak działa karta?

To jest dwustronna karta z daybound/nightbound. Jej strona na battlefield zależy od aktualnego stanu day/night gry; jeśli jest night, wejdzie i pozostanie na stronie nightbound. Transformacje zachodzą tylko gdy gra zmienia stan day↔night zgodnie z zasadami.

Brak tekstu Oracle w przesłanym polu — wyjaśniam działanie na podstawie rulings dotyczących daybound/nightbound. To jest dwustronna karta (double-faced permanent) z mechanikami daybound i nightbound. Gra ma specjalny stan: day, night lub żaden (początkowo żaden). Karty z daybound i nightbound transformują wyłącznie gdy gra zmienia ten stan.

Kluczowe zasady:
- Jeśli gra staje się night, wszystkie permanenty z daybound transformują na ich nightbound strony natychmiast (nie jako state-based action). Podobnie, jeśli gra staje się day, permanenty z nightbound transformują na swoje daybound strony.
- Jeśli karta z daybound jest rzucona podczas night, będzie leżeć na stosie frontem (daybound face up), ale gdy wejdzie na battlefield wejdzie już odwrócona na stronę nightbound (wejdzie tylną stroną do góry). Nie najpierw wejdzie frontem i potem się przetransformuje.
- Permanenty z daybound/nightbound można transformować tylko przez te właściwości (inne efekty nakazujące transformację, jak starsze karty typu Moonmist, ich nie dotyczy).
- Zmiana day/night następuje przy specyficznych momentach: przed untap step gry sprawdza, czy stan ma się zmienić. Zmiana następuje jeśli w poprzedniej turze aktywny gracz spełnił odpowiednie warunki (np. jeśli było day i aktywny gracz w poprzedniej turze nie rzucił żadnych czarów, staje się night; jeśli było night i aktywny gracz w poprzedniej turze rzucił dwa lub więcej czarów, staje się day). Jeśli gra jest ani day ani night i permanenty z daybound i nightbound pojawią się jednocześnie, staje się day i te z nightbound się przetransformują.

Dla tej karty oznacza to w praktyce:
- Jeżeli jest night, karta wejdzie na battlefield jako Harvesttide Assailant (nocna strona).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jest night. Rzucasz Harvesttide Infiltrator (front face ma daybound) z ręki — na stosie jest front face up. Kiedy rozwiąże się i karta wchodzi na battlefield, wejdzie już jako Harvesttide Assailant (back face up), nie wejdzie jako Infiltrator i potem się przetransformuje.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Common
Artysta
Mathias Kollros
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
8124a65d-c309-475d-bd8d-4cd45294e13a
Oracle ID
8669f2e1-3e98-4fa5-ba4f-a0860b92c609
Słowa kluczowe
Transform, Daybound, Trample, Nightbound
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted, sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 033
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
96538
TCGplayer ID
255439
Cardmarket ID
585109
Illustration ID
—
Status obrazu
highres_scan

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

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