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Valiant Endeavor

AFC (Forgotten Realms Commander) · #282 · EN

Valiant Endeavor

Sorcery

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
RzadkośćRare
PLN regular2,36 zł
PLN foil—
PLN etched—

Waleczny Zryw (Valiant Endeavor)

Skrucha (Sorcery)

Rzuć dwiema sześciennymi kośćmi (2 × d6) i wybierz jeden wynik. Zniszcz każde stworzenie o sile większej niż lub równej temu wynikowi. Następnie stwórz liczbę tokenów stwora Rycerz 2/2 białego z czujnością równą drugiemu wynikowi.

Jak działa karta?

Rzuć dwiema kośćmi. Wybierz jeden wynik: zniszcz wszystkie stworzenia o sile ≥ tego wyniku. Następnie stwórz liczbę tokenów 2/2 z czujnością równą drugiemu wynikowi.

Gdy rozwiązuje się to zaklęcie, najpierw rzucasz dwoma sześciennymi kośćmi (2 × d6). Otrzymasz dwa wyniki (każdy 1–6). Wybierasz jeden z tych dwóch jako wybrany wynik; drugi stanie się drugim wynikiem. Potem wykonujesz dwie czynności w kolejności podanej na karcie: (1) niszczysz każde stworzenie, którego siła jest większa niż lub równa wybranemu wynikowi; (2) tworzysz liczbę tokenów Rycerzy 2/2 białych z czujnością równą drugiemu wynikowi. Wszystko to dzieje się w trakcie rozwiązywania jednej zdarzenia — nie ma przerw ani możliwości odpowiadania między tymi krokami poza standardowymi odpowiedziami przed rozwiązaniem zaklęcia.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz 2 d6 i otrzymujesz wyniki 4 i 2. Wybierasz 4 jako wybrany wynik. Najpierw niszczysz każde stworzenie o sile ≥4. Potem tworzysz 2 tokeny Rycerzy 2/2 z czujnością (ponieważ drugi wynik to 2).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Forgotten Realms Commander (AFC)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Antonio José Manzanedo
Mana value
6
Mana cost
{4}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
801a94c6-3800-4a62-8001-c2c38e62cbdd
Oracle ID
4ba1f2c5-6456-4809-a563-fd5bd311869a
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 602
Penny rank
—
Multiverse IDs
531502
Arena ID
—
MTGO ID
92650
TCGplayer ID
244218
Cardmarket ID
572635
Illustration ID
816d2eb3-13a0-439e-9e9a-2c7f79fe8c10
Status obrazu
highres_scan

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

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