If an ability allows you to do something on or during “each of your turns”, that permission resets after your ending phase. For example, if you control Muldrotha, the Gravetide (“During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard”) and you cast a creature spell from your graveyard during your second main phase, you won’t be able to cast another creature spell from your graveyard with Muldrotha’s permission until after your next ending phase ends.

MB2 (Mystery Booster 2) · #610 · EN
Runed Terror
Artifact Creature — Elemental Champion
Wyjaśnienie po polsku
Runiczny Terror (Runed Terror)
Artefakt — Stwór — Żywiołak Mistrz
Jak działa karta?
Zamiast pełnych tur po kolei, wszyscy gracze wykonują po kolei tę samą fazę (początkową, potem pierwszą główną, walkę, itd.). Gdy karta opuści pole bitwy, tury wracają do normalnego trybu.
Zamiast zwykłego wykonywania pełnych tur w kolejności, wszyscy gracze wykonują tę samą fazę po kolei — najpierw fazy początkowe każdego gracza, potem pierwsze fazy główne każdego gracza itd. Każda faza zachowuje swoje kroki (np. odkręcanie, utrzymanie, dobieranie w fazie początkowej). Gdy Runiczny Terror opuści pole bitwy, kolejność powraca do normalnego prowadzenia tur (pełna tura aktywnego gracza).
Ważne interakcje
- Etapy i kroki każdej fazy wykonują się normalnie — np. podczas fazy początkowej masz odkręcanie, fazę utrzymania i dobieranie karty.
- Jeśli kontrolujesz więcej niż jednego Runicznego Terrora, ich zdolności są nadmiarowe i nie tworzą dodatkowych podziałów faz.
- Efekty trwające „do końca tury” wygasają w kroku porządkowania (cleanup) aktywnego gracza, który był aktywny, gdy efekt zaczął działać.
Częste pomyłki
- Mylenie sekwencyjnego wykonywania faz z normalnym naprzemiennym wykonywaniem pełnych tur — tutaj nie kończysz całej tury jednego gracza przed rozpoczęciem tej samej fazy przez kolejnego gracza.
- Zakładanie, że wiele Runicznych Terrorów wprowadza dodatkowe powtarzające się sekwencje; ich zdolności są nadmiarowe i nie tworzą dodatkowych podziałów faz.
Przykład
Jeśli jest trzech graczy A, B i C, A wykonuje swoje odkręcanie/utrzymanie/dobranie, potem B to samo, potem C, a następnie wszyscy wykonują pierwszą fazę główną w tej samej kolejności.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Mystery Booster 2 (MB2)
- Data wydania
- 2024-08-02
- Rzadkość
- Rare
- Artysta
- Kevin Dubell
- Mana value
- 6
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 7f57f150-9d02-448e-8fd4-3abd8ee4c182
- Oracle ID
- bf1a8680-7e90-4492-ac70-0ff11f9213dd
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- playtest
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 677666
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 564065
- Cardmarket ID
- 783861
- Illustration ID
- e141baa8-4b2c-4673-bcb3-3f23f86ce3e1
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When the phase during which Runed Terror entered the battlefield ends, the next player in turn order will begin that same phase.
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Steps in each phase play out as normal. For example, when you take your beginning phase, you’ll have an untap step, an upkeep step, and a draw step, and then the next player in turn order will take their beginning phase.
If there are multiple Runed Terrors on the battlefield, their abilities are mercifully redundant.
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
If an effect cares about whose turn it is, it’s the active player’s turn.
Effects that last “until end of turn” or apply “this turn” expire during the cleanup step of the player who was the active player when that effect began to apply.
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