Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

FIC (Final Fantasy Commander) · #60 · EN
Summon: Esper Valigarmanda
Enchantment Creature — Saga Drake
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add
Flying, haste
Wyjaśnienie po polsku
Przywołanie: Esper Valigarmanda (Summon: Esper Valigarmanda)
Zaklęcie stwór — Saga Smok
I — Wygnaj kartę instantu lub czaru z każdego cmentarza.
II, III, IV — Dodaj
Latanie (Flying), Pośpiech (Haste)
Jak działa karta?
Saga‑stwór: I — wygna instant lub czar z każdego cmentarza. II–IV — dają za każdy znacznik lore i pozwalają rzucić wygnane instants/czary; po IV Saga zostaje poświęcona.
To jest Saga będąca jednocześnie stałym stworem. Przy wejściu i po twoim etapie dobierania dodajesz znacznik lore; to wywoła rozdziały w kolejności I, II, III, IV w kolejnych dodaniach znaczników. Rozdział I wygna po jednej karcie instantu lub czaru z każdego cmentarza. Rozdziały II–IV dają za każdy znacznik lore na Sadze i pozwalają rzucić kartę instantu lub czaru wygnaną przez tę Sagę, przy czym mana dowolnego typu może być użyta do zapłacenia kosztu tego czaru. Po rozwiązaniu zdolności, kiedy liczba znaczników osiągnie IV lub więcej i ta zdolność opuści stos, kontroler poświęca Sagę.
Ważne interakcje
- Druga, trzecia i czwarta zdolność rozdziału nie są zdolnościami many i używają stosu — można na nie odpowiadać.
- Gdy zakładane są znaczniki lore (wejście i po etapie dobierania), nie używa się stosu; usuwanie znaczników nie powoduje ponownego wywołania wcześniejszych rozdziałów.
- Gdy liczba znaczników lore osiągnie lub przekroczy najwyższy rozdział (IV), po rozwiązaniu tej zdolności kontroler poświęca Sagę jako akcję stanową.
Częste pomyłki
- Mylenie dodawania znacznika przy wejściu z dodaniem go na początku pierwszej fazy głównej — oba zdarzenia występują i każde dodaje znacznik osobno.
- Uważanie, że rozdziały II–IV są zdolnościami many; one używają stosu i można na nie odpowiadać.
Przykład
Na drugim znaczniku (po etapie dobierania) rozdział II da ci ×2; możesz podczas rozwiązywania tej zdolności rzucić kartę instantu wygnaną przez Sagę, używając dowolnej many, by zapłacić koszt.
Dane wydruku
- Set
Final Fantasy Commander (FIC)
- Data wydania
- 2025-06-13
- Rzadkość
- Rare
- Artysta
- Fiona Hsieh
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- saga / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 7f0298b4-c7ca-49b8-baaa-b9fad4c2bfd5
- Oracle ID
- cecd2f49-8ccb-472d-9cf1-fd0f4d93546d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Haste
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- enchantment
- Typ promocji
- surgefoil, ffvi, universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 5 214
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 140111
- TCGplayer ID
- 630975
- Cardmarket ID
- 824198
- Illustration ID
- 2bd02e77-bec3-4018-8bce-9b0b9c6f62ad
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Summon: Esper Valigarmanda's second, third, and fourth chapter abilities aren't mana abilities. They use the stack and can be responded to.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
You cast the spell while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Pełny rekord źródłowy JSON
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"predh": "not_legal",
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