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Abomination of Gudul

KTK (Khans of Tarkir) · #159 · EN

Abomination of Gudul

Creature — Horror

Flying
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
RzadkośćCommon
PLN regular0,17 zł
PLN foil0,61 zł
PLN etched—

Abominacja Gudula (Abomination of Gudul)

Stwór — Horror

Latanie (Flying)
Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, możesz dobrać kartę. Jeśli to zrobisz, odrzuć kartę.
Metamorfoza (Morph) {2}{B}{G}{U} (Możesz rzucić tę kartę zakrytą jako stwór 2/2 za {3}. Odwróć ją na stronę z widoczną stroną w dowolnym momencie, płacąc jej koszt metamorfazy.)

Jak działa karta?

Latający stwór, który przy zadaniu obrażeń bojowych graczowi pozwala dobrać kartę za cenę odrzucenia. Można go zagrać zakrytą jako 2/2 za {3} i odwrócić, płacąc koszt Metamorfozy.

To stwór z Latanie (Flying). Za każdym razem, gdy zadaje obrażenia bojowe graczowi, możesz dobrać kartę, ale jeśli to zrobisz, musisz odrzucić kartę. Ma także Metamorfoza (Morph) {2}{B}{G}{U}, więc można ją rzucić zakrytą jako 2/2 za {3} i odwrócić na stronę z widoczną stroną w dowolnym momencie, płacąc koszt metamorfazy. Zakryty stwór wchodzi na pole bitwy jako bezimienny, bez kosztu i typów; odwrócenie go nie wywołuje zdarzeń „wchodzenia na pole bitwy”.

Ważne interakcje

Częste pomyłki

Przykład

Zadaje 3 obrażenia przeciwnikowi — wybierasz, żeby dobrać kartę, potem odrzucasz kartę; jeśli wcześniej była zakryta i odwróciłeś ją poprzez Metamorfozę, odwrócenie nie wywoła dodatkowych efektów „wchodzi na pole bitwy”.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Khans of Tarkir (KTK)
Data wydania
2014-09-26
Rzadkość
Common
Artysta
Erica Yang
Mana value
6
Mana cost
{3}{B}{G}{U}
Power / Toughness
3 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7df9759e-1072-4a6a-be57-f73b15bf3847
Oracle ID
3d98af5f-7a0b-4a5a-b3e4-f3c9d150c993
Słowa kluczowe
Flying, Morph
Tożsamość kolorów
{B}{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
sultai
Obramowanie / znacznik
black / —
EDHREC rank
27 746
Penny rank
15 480
Multiverse IDs
386463
Arena ID
58255
MTGO ID
54416
TCGplayer ID
93184
Cardmarket ID
269528
Illustration ID
ef59d0ae-0b5d-422b-ad71-8fd66ddadd47
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

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