You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

KTK (Khans of Tarkir) · #159 · EN
Abomination of Gudul
Creature — Horror
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph
Wyjaśnienie po polsku
Abominacja Gudula (Abomination of Gudul)
Stwór — Horror
Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, możesz dobrać kartę. Jeśli to zrobisz, odrzuć kartę.
Metamorfoza (Morph)
Jak działa karta?
Latający stwór, który przy zadaniu obrażeń bojowych graczowi pozwala dobrać kartę za cenę odrzucenia. Można go zagrać zakrytą jako 2/2 za i odwrócić, płacąc koszt Metamorfozy.
To stwór z Latanie (Flying). Za każdym razem, gdy zadaje obrażenia bojowe graczowi, możesz dobrać kartę, ale jeśli to zrobisz, musisz odrzucić kartę. Ma także Metamorfoza (Morph) , więc można ją rzucić zakrytą jako 2/2 za
i odwrócić na stronę z widoczną stroną w dowolnym momencie, płacąc koszt metamorfazy. Zakryty stwór wchodzi na pole bitwy jako bezimienny, bez kosztu i typów; odwrócenie go nie wywołuje zdarzeń „wchodzenia na pole bitwy”.
Ważne interakcje
- Zakryty permanent wchodzi na pole bitwy jako bezimienny 2/2 pozbawiony typów i zdolności — dopiero po odwróceniu odzyskuje swoją normalną kartę i zdolności.
- Odwrócenie zakrytego stwora (zapłacenie kosztu Metamorfozy) to specjalna akcja wykonywana, gdy masz priorytet; nie używa stosu i nie można na nie odpowiedzieć.
- Jeśli zakryty permanent opuszcza pole bitwy, musisz go ujawnić; także musisz ujawnić zakryte karty, które kontrolujesz, jeśli opuszczasz grę lub gra się kończy.
Częste pomyłki
- Mylenie odwrócenia z wchodzeniem na pole bitwy — odwrócenie nie wywołuje zdarzeń „wchodzi na pole bitwy”.
- Myślenie, że zakryta karta ma wartość many równą jej drukowanemu kosztowi; zakryty czar ma wartość many 0.
Przykład
Zadaje 3 obrażenia przeciwnikowi — wybierasz, żeby dobrać kartę, potem odrzucasz kartę; jeśli wcześniej była zakryta i odwróciłeś ją poprzez Metamorfozę, odwrócenie nie wywoła dodatkowych efektów „wchodzi na pole bitwy”.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Khans of Tarkir (KTK)
- Data wydania
- 2014-09-26
- Rzadkość
- Common
- Artysta
- Erica Yang
- Mana value
- 6
- Mana cost
- Power / Toughness
- 3 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 7df9759e-1072-4a6a-be57-f73b15bf3847
- Oracle ID
- 3d98af5f-7a0b-4a5a-b3e4-f3c9d150c993
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Morph
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- sultai
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 27 746
- Penny rank
- 15 480
- Multiverse IDs
- 386463
- Arena ID
- 58255
- MTGO ID
- 54416
- TCGplayer ID
- 93184
- Cardmarket ID
- 269528
- Illustration ID
- ef59d0ae-0b5d-422b-ad71-8fd66ddadd47
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Pełny rekord źródłowy JSON
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"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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