Bofur, Reliable Guardian
Legendary Creature — Dwarf Scout

HOB (The Hobbit) · #251 · EN
Legendary Creature — Dwarf Scout // Instant — Adventure
Strony karty
Legendary Creature — Dwarf Scout
Instant — Adventure
Wyjaśnienie po polsku
Legendarny Stwór — Krasnolud Skaut // Instants — Przygoda
Zagraj najpierw Adventure (Concerted Care). Jeśli ta magia rozwiąże się, karta zostanie wyeksilowana i wtedy możesz zagrać główną część (Bofur) z egzilu jako permanent, przestrzegając normalnych ograniczeń timingowych.
Karta jest dwuczęściowa: zwykłą permanentną stroną (Legendary Creature — Dwarf Scout: Bofur, Reliable Guardian) oraz częścią Adventure (Instant — Concerted Care). Możesz najpierw rzucić część Adventure (Concerted Care). Gdy rzucasz ją jako Adventure, używasz wyłącznie alternatywnych cech tej części (jej kosztu many, koloru, wartości many itd.). Jeśli ta magia rozwiąże się (nie zostanie skontrowana ani nie przestanie mieć legalnych celów), karta zamiast iść na cmentarz zostaje wyeksilowana. Gdy jest wyeksilowana w ten sposób, dostajesz pozwolenie (przez reguły Adventurera) zagrać z egzilu jej główną część — Bofur, Reliable Guardian — jako permanent (zgodnie z normalnymi zasadami zagrywania permanentów). Pamiętaj, że to pozwolenie działa tylko wtedy, gdy karta sama wyeksilowała się wskutek rozwiązywania Adventure; jeśli karta trafiła do egzilu w inny sposób, nie daje to prawa do zagrania permanentu. Dodatkowo, musisz przestrzegać zwykłych ograniczeń timingowych przy zagrywaniu permanentu z egzilu (zwykle w swojej głównej fazie, gdy stos jest pusty). Jeśli Adventure zostanie skopiowane lub kopia zostanie utworzona, taka kopia nie stanie się permanentem po rozwiązywaniu (kopie są wyeksilowane, ale natychmiast znikają i nie dają prawa do zagrania permanentu).
Rzucasz Concerted Care jako instant na czyjegoś stwora; gdy ta magia się rozwiąże, karta zostaje wyeksilowana. W swojej następnej głównej fazie, gdy stos jest pusty, możesz zagrać Bofur, Reliable Guardian z tego egzilu jako permanent.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
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