Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

J22 (Jumpstart 2022) · #754 · EN
Aradara Express
Artifact — Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
It glides around the city, a sublime combination of elegance and utility.
Wyjaśnienie po polsku
Aradara Express
Artefakt — Pojazd
Załoga (Crew) 4 (Przekręć dowolną liczbę stwórów, które kontrolujesz, o łącznej sile 4 lub więcej: Ten Pojazd staje się artefaktem-stworem do końca tury.)
Jak działa karta?
Pojazd ma Groźbę (Menace) i może stać się stworem na turę przez Załogę (Crew) 4, gdy przekręcisz stwory o łącznej sile ≥4.
Aradara Express to artefakt — Pojazd z Groźbą (Menace). Możesz zapłacić Załogę (Crew) 4, przekręcając dowolne stwory, które kontrolujesz o łącznej sile co najmniej 4; wtedy ten Pojazd staje się artefaktem-stworem do końca tury. Jeśli już jest artefaktem-stworem, aktywowanie Załogi nic nie zmieni jego siły/wytrzymałości ani nie „przyczepi" załogi do niego.
Ważne interakcje
- Możesz przekręcić więcej stworów niż potrzeba, by zapłacić koszt Załogi (Crew).
- Pojazd musi być stworem już na początku kroku deklarowania atakujących, by móc atakować; najpóźniej aktywuj Załogę na początku walki.
- Stwory użyte do Załogi nie są przyczepione do Pojazdu i nie są nim w żaden sposób związane; efekty dotyczące Pojazdu nie wpływają na te stwory.
Częste pomyłki
- Mylenie przekręcenia z poświęceniem — przekręcone stwory pozostają na polu bitwy.
- Sądzić, że aktywowanie Załogi „przyczepia" stwory do Pojazdu lub że efekty na Pojazdzie wpływają na stwory, które go załogowały.
Przykład
Masz na polu trzy stwory o siłach 2, 1 i 1; przekręcasz je wszystkie, by zapłacić Załogę 4 i uczynić Aradara Express stworem na tę turę, po czym możesz nim atakować.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Jumpstart 2022 (J22)
- Data wydania
- 2022-12-02
- Rzadkość
- Common
- Artysta
- Adam Paquette
- Mana value
- 5
- Mana cost
- Power / Toughness
- 8 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 7d28fa0c-5c88-40cd-8295-8d56c76a7938
- Oracle ID
- be96b9e1-10ef-4955-8d23-c39384def86d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew, Menace
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Reprint, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 15 118
- Penny rank
- 10 295
- Multiverse IDs
- 596171
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 455169
- Cardmarket ID
- 686587
- Illustration ID
- e6a04d20-fc9c-4ff0-b54d-2e5f10f51bb3
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
You may tap more creatures than necessary to activate a crew ability.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
Pełny rekord źródłowy JSON
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"alchemy": "not_legal",
"paupercommander": "legal",
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"oldschool": "not_legal",
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