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Kitchen Finks

SHM (Shadowmoor) · #229 · EN

Kitchen Finks

Creature — Ouphe

When this creature enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you're doomed to accept another.
RzadkośćUncommon
PLN regular2,19 zł
PLN foil6,99 zł
PLN etched—

Kitchen Finks

Stwór — Ouphe

Gdy ten stwór wchodzi na pole bitwy, zyskujesz 2 punkty życia.
Wytrwałość (Persist) (Gdy ten stwór umiera, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Wchodząc, daje ci 2 życia. Jeśli zginie bez znaczników -1/-1, Wytrwałość (Persist) może przywrócić go na pole bitwy ze znacznikiem -1/-1.

Gdy ten stwór wchodzi na pole bitwy, natychmiast otrzymujesz 2 punkty życia. Wytrwałość (Persist) to zdolność wyzwalana, która pojawia się po tym, gdy stwór zostanie położony na cmentarz — jeśli tuż przed wyrzuceniem nie miał żadnych znaczników -1/-1, karta wraca na pole bitwy pod kontrolę właściciela ze znacznikiem -1/-1 i staje się nowym obiektem. Tokeny, które zginą i mają Wytrwałość, wygasają i nie mogą wrócić. Jeśli stwór miał +1/+1 i potem dostał -1/-1 powodujące jego śmierć, Wytrwałość nie zadziała, jeśli przy ostatnich znanych informacjach miał już -1/-1 powodujące, że nie spełnia warunku.

Ważne interakcje

Częste pomyłki

Przykład

Twoje Kitchen Finks zostaje zniszczone; jeśli tuż przed tym nie miał znaczników -1/-1, wyzwala się Wytrwałość i karta wraca na pole bitwy pod kontrolę jej właściciela ze znacznikiem -1/-1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Shadowmoor (SHM)
Data wydania
2008-05-02
Rzadkość
Uncommon
Artysta
Kev Walker
Mana value
3
Mana cost
{1}{G/W}{G/W}
Power / Toughness
3 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
7d203208-8a21-4c68-afa2-4efd8726f026
Oracle ID
5470dcfa-4eff-43da-abf7-19922841f719
Słowa kluczowe
Persist
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 811
Penny rank
306
Multiverse IDs
141976
Arena ID
—
MTGO ID
29329
TCGplayer ID
18683
Cardmarket ID
19243
Illustration ID
bc0b9563-df7a-4e0f-a584-01a699770d3c
Status obrazu
highres_scan

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a creature with persist stops being a creature, persist will still work.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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