Woodwork Prodigy
Creature — Cat Druid

FRA (Reality Fracture) · #165 · EN
Creature — Cat Druid // Sorcery
Strony karty
Creature — Cat Druid
Sorcery
Wyjaśnienie po polsku
Stworzenie — Kot Druid // Zaklęcie
Gdy stworzenie staje się "prepared", tworzy się w exile jego kopia zaklęcia prepare, którą tylko bieżący kontroler może rzucić. Kopia istnieje dopóki permanent jest na polu bitwy i przygotowany; rzucenie jej kończy przygotowanie. Przygotowanie nie jest kopialne i nie można przygotować stworzenia bez prepare spell.
To karta dwustronna: lewa strona to stworzenie (Creature — Cat Druid), prawa strona to sorcery. Tekst Oracle nie jest tu bezpośrednio podany, więc wyjaśnienia opierają się wyłącznie na dostarczonych rulingach dotyczących mechaniki "prepare" i przygotowanych zaklęć (prepare spells). Najważniejsze zasady odnoszące się do przygotowania tutaj: - Kiedy efekt sprawia, że stworzenie staje się "prepared" (przygotowane), jego kontroler tworzy w zoni exile kopię zaklęcia prepare tego stworzenia. - Ta kopia przebywa w exile tak długo, jak ten permanent jest na polu bitwy i jest przygotowany. - Tylko aktualny kontroler przygotowanego stworzenia może rzucić kopię jego prepare zaklęcia z exile. - Gdy gracz odtwarza (casts) tę kopię z exile, dane stworzenie przestaje być przygotowane. - Kopie prepare w exile nie znikają podczas normalnego sprawdzania akcji stanowych (state-based actions). - Przygotowane stworzenie nie może być przygotowane więcej niż raz równocześnie; nie powstanie więcej niż jedna kopia tego zaklęcia w exile z jednego stworzenia jednocześnie. - Jeśli stworzenie, które jest przygotowane, przestaje być stworzeniem (np. traci typ stworzenie), pozostaje nadal przygotowane i kopia jego prepare zaklęcia w exile nadal istnieje; kontroler dalej może ją rzucić. - Jeśli przygotowane stworzenie staje się kopią innego obiektu, nie staje się automatycznie przygotowane (bycie prepared nie jest wartością kopiowalną), ale zachowa alternatywne cechy związane z prepare; inny efekt mógłby je przygotować później. - Stworzenie bez prepare spell nie może stać się prepared. - Jeżeli efekt każe stworzeniu stać się nieprzygotowane (unprepared), kopia prepare w exile przestaje istnieć. - Jeśli prepare spell ma cele i w chwili rozwiązywania nie ma żadnych legalnych celów, zaklęcie nie rozwiąże się (nie zrobi nic), ale fakt, że zostało rzucone, oznacza, że to stworzenie nie będzie już przygotowane. - Karta przygotowująca (preparation card) jest kartą stworzenia we wszystkich strefach (np. w grobie). To wpływa na to, co może być celem lub jak jest traktowana przez inne zdolności. - Kopię prepare spell utworzoną w exile tworzy się z oryginalnych cech zaklęcia (kopiowanie ignoruje wyjątki, które zmieniałyby kopiowalne wartości stworzenia). Przykładowo: jeśli oryginalne stworzenie miało zaklęcie, które normalnie tworzy token będący kopią tego stworzenia ze zmianami, kopia prepare w exile będzie kopią bazowego zaklęcia, niekoniecznie z tymi modyfikacjami zastosowanymi do docelowego tokena.
Przykład: Masz przygotowane stworzenie X. Gdy stało się przygotowane, jego kontroler utworzył w exile kopię zaklęcia prepare. Tylko obecny kontroler tego stworzenia może z tej kopii korzystać. Gdy ją rzuci, to stworzenie przestaje być przygotowane. Jeśli później stworzenie traci wszystkie zdolności lub przestaje być stworzeniem, to nadal pozostaje przygotowane i kopia w exile nadal istnieje.
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If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Heartwood tokens are a kind of predefined token. Each one is a red and green artifact with the artifact subtype Heartwood and the ability "{T}: Add {R} or {G}."
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.
A creature without a prepare spell can't become prepared.
Preparation cards can be cast only with their base characteristics.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
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