A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

MH3 · #511 · en
Roil Cartographer
Creature — Merfolk Rogue
{T}, Pay six {E}: Draw three cards.
"The world shifts constantly, but that doesn't mean it can't be mapped. Our maps must shift as well."
Dane wydruku
- Set
- Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Uncommon
- Artysta
- Miranda Meeks
- Mana value
- 2.000
- Mana cost
- {1}{U}
- Power / Toughness
- 1 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 7b9b743b-340d-4a15-a71d-d3108adbdc45
- Oracle ID
- 3cd7ef87-4cb4-42ff-842f-e9a465dab165
Legalność formatów
Rulings
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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