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Drownyard Behemoth

SIR (Shadows over Innistrad Remastered) · #4 · EN

Drownyard Behemoth

Creature — Eldrazi Crab

Flash (You may cast this spell any time you could cast an instant.)
Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
This creature has hexproof as long as it entered this turn.
RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Drownyard Behemoth

Stworzenie — Eldrazi Crab

Flash (Możesz rzucać ten czar jak instant.)
Emerge {7}{U} (Możesz rzucać ten czar, poświęcając stworzenie i płacąc koszt emerge, pomniejszony o wartość many tego stworzenia.)
To stworzenie ma hexproof tak długo, jak weszło na pole bitwy w tej turze.

Jak działa karta?

Drownyard Behemoth ma Flash. Możesz zamiast normalnego kosztu zapłacić emerge {7}{U} i poświęcić stworzenie; redukuje to część generyczną emerge o wartość many poświęconego stworzenia, ale nie zmienia symboli kolorowych ani wartości many samej karty. Stworzenie ma hexproof od momentu wejścia na pole bitwy tej tury.

Flash: Możesz rzucać tę kartę jak instant — w dowolnym momencie, w którym można rzucać instanty.

Emerge {7}{U}: Emerge reprezentuje dwie stałe zdolności działające, gdy ten czar jest na stosie: (1) Możesz rzucić ten czar, płacąc koszt emerge i poświęcając stworzenie zamiast płacić jego koszt many; (2) Jeśli wybrałeś zapłacić emerge, całkowity koszt czaru zostaje zredukowany o ilość many generycznej równej wartości many poświęconego stworzenia. Redukcja dotyczy tylko części generycznej; kolorowe symbole pozostają takie same. Wartość many poświęconego stworzenia to ta określona przez symbole many w prawym górnym rogu tej karty (jeśli karta ma {X}, X liczy się jako 0). Możesz poświęcić stworzenie o wartości 0 (np. token nie będący kopią), co da 0 redukcji. Jeśli poświęcone stworzenie ma {X} w koszcie, jego wartość many to 0. Gdy zaczynasz rzucać czar z emerge, nikt nie może wykonywać akcji, więc przeciwnicy nie mogą próbować usunąć stworzenia, które chcesz poświęcić, zanim to nastąpi.

Hexproof przy wejściu: „This creature has hexproof as long as it entered this turn.” oznacza, że stworzenie ma hexproof od chwili, gdy wchodzi na pole bitwy w tej turze. Nie ma momentu tej tury, w którym nie miałoby hexproof; przeciwnik najwcześniej może próbować celować w nie w swojej następnej turze podczas upkeepu.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Drownyard Behemoth przez emerge {7}{U}. Poświęcasz stworzenie o wartości many 3. Całkowity koszt czaru zostaje zredukowany o 3 generycznej many, więc płacisz {4}{U}. Kolorowe symbole emerge (tu {U}) trzeba zapłacić w całości. Wartość many Drownyard Behemoth pozostaje taka sama jak na karcie niezależnie od tego, że koszt został zapłacony przez emerge.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadows over Innistrad Remastered (SIR)
Data wydania
2023-03-21
Rzadkość
Uncommon
Artysta
Jason Kang
Mana value
9
Mana cost
{9}
Power / Toughness
5 / 7
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
7a51f933-13b7-49f6-97a1-acbfee24a1f8
Oracle ID
bfe1a52a-f2f8-4c62-8502-037f2d1395b2
Słowa kluczowe
Emerge, Flash
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
19 692
Penny rank
9 283
Multiverse IDs
606614
Arena ID
86037
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
2312fe68-c21f-4dc0-9bfd-7007a7715986
Status obrazu
highres_scan

The mana value of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Decimator of the Provinces for its emerge cost and sacrifice a creature whose mana value is 3, Decimator of the Provinces’s mana value remains 10.

Colored mana components of emerge costs can’t be reduced with emerge.

Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.”

You may sacrifice a creature with a mana value of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.

If you sacrifice a creature with {X} in its mana cost, that X is 0.

Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.

The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that’s a copy of either has a mana value of 0.

If you cast a spell for another cost “rather than paying its mana cost,” such as an emerge cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.

A creature’s mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.

You may sacrifice a creature with mana value greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.

The creature chosen to be sacrificed is still on the battlefield as the cost of the emerge spell is determined and as you activate mana abilities to cast the emerge spell. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.

There is no moment during the turn Drownyard Behemoth enters the battlefield in which it doesn't have hexproof. The earliest opportunity for an opponent to target it is during the next turn's upkeep step.

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