For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

KLD (Kaladesh) · #230 · EN
Renegade Freighter
Artifact — Vehicle
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Wyjaśnienie po polsku
Buntowniczy frachtowiec (Renegade Freighter)
Artefakt — Pojazd
Załoga (Crew) 2 — (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 2 lub większej: Ten Pojazd staje się artefaktem-stworem do końca tury.)
Jak działa karta?
Pojazd zyskuje +1/+1 i przewyższenie, gdy atakuje. Możesz przekręcić stworzenia o łącznej sile 2, by stał się artefaktem-stworem do końca tury (Załoga (Crew) 2).
To Pojazd, który za każdym razem gdy atakuje, na chwilę staje się silniejszy (+1/+1) i otrzymuje przewyższenie do końca tury. Możesz użyć Załogi (Crew) 2, przekręcając stworzenia o łącznej sile co najmniej 2, by ten Pojazd stał się artefaktem-stworem do końca tury i mógł atakować lub blokować. Stworzenia użyte do zapłacenia kosztu Załogi nie są przywiązane do pojazdu i nie są przez niego dotknięte przez efekty.
Ważne interakcje
- Załoga można aktywować najpóźniej na początku walki, by pojazd mógł być zadeklarowany jako atakujący; podobnie dla blokowania — najpóźniej podczas deklarowania atakujących.
- Stworzy użyte do Załogi nie są dołączone do pojazdu i nie są w żaden sposób z nim powiązane; efekty na pojazd nie wpływają na te stworzenia.
- Jeśli pojazd stanie się stworzeniem, to nie liczy się to jako wejście stworzenia na pole bitwy i nie wywoła efektów „gdy/za każdym razem, gdy stworzenie wchodzi na pole bitwy”.
Częste pomyłki
- Mylenie Załogi z dołączaniem: stworzy użyte do Załogi nie są dołączone do pojazdu i nie są przez niego kontrolowane.
- Uważanie, że aktywacja Załogi po tym, jak pojazd już jest artefaktem-stworem, zmieni jego siłę/wytrzymałość — aktywowanie wtedy nie ma efektu na P/T.
Przykład
Na początku swojej fazy walki przekręcasz dwa stworzenia o łącznej sile 2, żeby zakuwać Pojazd; podczas deklarowania atakujących Pojazd atakuje z +1/+1 i przewyższeniem do końca tury.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Common
- Artysta
- Izzy
- Mana value
- 3
- Mana cost
- Power / Toughness
- 4 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 7a10e2c3-0132-4eb2-94f0-5915caca2a17
- Oracle ID
- 5e73c8d2-5cad-4201-b9ef-32be82797e3b
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 19 143
- Penny rank
- 7 380
- Multiverse IDs
- 417803
- Arena ID
- —
- MTGO ID
- 61593
- TCGplayer ID
- 123156
- Cardmarket ID
- 292877
- Illustration ID
- c88942dd-b425-4fe7-a558-bff19a958ade
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
You may tap more creatures than necessary to activate a crew ability.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
Pełny rekord źródłowy JSON
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