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Corporeal Projection

CLU (Ravnica: Clue Edition) · #28 · EN

Corporeal Projection

Sorcery

Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
RzadkośćRare
PLN regular37,10 zł
PLN foil—
PLN etched—

Corporeal Projection

Sorcery

Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Jak działa karta?

Czar daje (jednemu) stworzeniu, które kontrolujesz, zdolność myriad do końca tury. Jeśli zapłacisz Overload, daje myriad każdemu twojemu stworzeniu. Gdy stworzenie z myriad atakuje, tworzy token-kopię atakującą każdego przeciwnika poza broniącym się; tokeny wchodzą tapped, atakują i są wyeksilowane na końcu walki.

Oracle: "Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"

Jak to działa, krok po kroku:
1) Koszt i cele: Jeśli rzucasz czar za normalny koszt, wybierasz jeden cel — stworzenie, które kontrolujesz. Jeśli rzucisz go za koszt Overload ({3}{U}{U}{R}{R}), słowo "target" zmienia się na "each" i czar nie będzie miał celów (obejmie każde twoje stworzenie). Overload nie zmienia, kiedy możesz rzucać czar ani mana value karty.
2) Nadawanie myriad: Stworzeniu(y) otrzymuje/otrzymują zdolność myriad do końca tury. To jest zdolność, która działa, gdy dane stworzenie stanie się atakującym tej walki.
3) Kiedy atakuje: Kiedy stworzenie z myriad zostanie zadeklarowane jako atakujące, dla każdego przeciwnika poza broniącym się (defending player) możesz utworzyć token-kopię tego stworzenia. Każdy token wchodzi na pole bitwy tapped i jest atakujący tego konkretnego przeciwnika lub planeswalkera, którego on kontroluje. Wybór, czy token atakuje gracza czy planeswalkera, dokonujesz dla każdego tokenu osobno w momencie tworzenia tokenu.
4) Cechy tokenów: Token kopiuje dokładnie to, co jest wydrukowane na oryginalnym stworzeniu (typy, zdolności, moc/toughness zgodne z drukiem). Nie kopiuje stanu (nie kopiuje liczby żetonów, Auras/Equipment, czy bycia tapped/untapped oryginału). Tokeny wchodzą na pole bitwy jednocześnie i są wyeksilowane na końcu walki.
5) Interakcje z triggerami: Chociaż tokeny wchodzą na pole bitwy jako atakujące, nie zostały zadeklarowane jako atakujące w kroku deklarowania ataków, więc zdarzenia typu "whenever a creature attacks" nie uruchomią się z powodu ich wejścia. Również jeśli tworzone jest więcej niż jeden token dla tego samego przeciwnika (np. na skutek efektu Doubling Season), dla każdego tokenu możesz oddzielnie wybrać, czy atakuje gracza czy planeswalkera.
6) Przykłady ważnych punktów: jeśli nie zapłacisz overload, czar ma jeden cel; jeśli zapłacisz overload, nie ma celów i może objąć stworzenia z hexproof. Jeśli jedynym twoim przeciwnikiem jest broniący się przy danym ataku, nie powstaną żadne tokeny z myriad dla tego ataku.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Rzucasz Corporeal Projection na jedno stworzenie, które kontrolujesz. Gdy to stworzenie atakuje, jeśli masz dwóch przeciwników i atakuje wybranego z nich, możesz stworzyć po jednym tokenie kopiującym to stworzenie atakując pozostałych przeciwników (wybierając dla każdego tokenu, czy atakuje gracza czy planeswalkera). Tokeny są tapped i będą wyeksilowane na końcu walki.
Przykład 2: Rzucasz czar za Overload. Wszystkie twoje stworzenia otrzymują myriad. Kiedy każde z nich atakuje, dla każdego przeciwnika poza broniącym się możesz tworzyć tokeny kopie odpowiednio dla każdego atakującego stworzenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Ravnica: Clue Edition (CLU)
Data wydania
2024-02-23
Rzadkość
Rare
Artysta
Anna Pavleeva
Mana value
2
Mana cost
{U}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
79611fce-ff17-4de6-8f54-8f3faced9322
Oracle ID
09038989-3c1f-4426-a150-e0a9374f34c3
Słowa kluczowe
Overload
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
izzet
Obramowanie / znacznik
black / oval
EDHREC rank
12 262
Penny rank
—
Multiverse IDs
651763
Arena ID
—
MTGO ID
123364
TCGplayer ID
534578
Cardmarket ID
753175
Illustration ID
1afc0b67-3099-409a-87a3-750a5bca690e
Status obrazu
highres_scan

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Overload doesn't change when you can cast the spell.

If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.

The token creatures all enter the battlefield at the same time.

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

If the defending player is your only opponent, no tokens are put onto the battlefield.

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.

Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.

You choose whether each token is attacking the player or a planeswalker they control as the token is created.

Casting a spell with overload doesn't change that spell's mana cost. You just pay the overload cost instead.

Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.

Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat, or the protector of the battle this creature was attacking at the time it became an attacking creature this combat.

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