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Sky Skiff

KLR (Kaladesh Remastered) · #271 · EN

Sky Skiff

Artifact — Vehicle

Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Powietrzny szkif (Sky Skiff)

Artefakt — Pojazd

Latanie (Flying)
Załoga (Crew) 1 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 1 lub więcej: Ten pojazd staje się artefaktem‑stworem do końca tury.)

Jak działa karta?

Artefakt‑Pojazd z Latanie (Flying); możesz go „obsadzić” Załogą 1, przekręcając stwora o łącznej sile ≥1, żeby stał się artefaktem‑stworem do końca tury.

To jest artefakt typu Pojazd, który ma Latanie (Flying) jako zdolność, ale dopóki nie stanie się stworem, nie jest stworem. Aby uczynić go stworem na turę, zapłać koszt Załogi 1, przekręcając dowolne nieprzekręcone stwory, których łączna siła wynosi co najmniej 1. Po tym stanie się artefaktem-stworem z wydrukowaną siłą i wytrzymałością, zachowując wszystkie cechy artefaktu.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze przekręcasz jednego stwora o sile 1, aktywujesz Załoga 1 i ten Pojazd staje się artefaktem-stworem z Latanie (Flying), którym możesz atakować.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Common
Artysta
Richard Wright
Mana value
2
Mana cost
{2}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
78852608-f36c-4e26-b2ab-75ecd97d2787
Oracle ID
f2c43b85-8c42-4b23-84c2-bec8d6230039
Słowa kluczowe
Flying, Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 880
Penny rank
6 329
Multiverse IDs
548077
Arena ID
75848
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
79c6e5f9-3dcf-434c-a100-5765731c9c46
Status obrazu
lowres

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

You may tap more creatures than necessary to activate a crew ability.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

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