Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

M3C (Modern Horizons 3 Commander) · #55 · EN
Blaster Hulk
Artifact Creature — Pirate
Haste
Whenever this creature attacks, you get
Wyjaśnienie po polsku
Blaster Hulk
Artefakt Stwór — Pirat
Pośpiech (Haste)
Za każdym razem, gdy ten stwór atakuje, dostajesz
Jak działa karta?
Kosztuje mniej za każde zapłacone/stracone tej tury, ma Pośpiech (Haste). Gdy atakuje, dajesz sobie
, możesz zapłacić osiem
, żeby zadać 8 obrażeń rozdzielonych między do ośmiu celów.
Blaster Hulk kosztuje mniej za każde
(znacznik energii), które zapłaciłeś lub straciłeś w tej turze przed jego zagraniem. Ma Pośpiech (Haste), więc może atakować w tej samej turze, w której został wystawiony. Gdy atakuje, najpierw dostajesz
, potem możesz zapłacić osiem
; jeśli to zrobisz, uruchamia się refleksyjna zdolność, która zadaje 8 obrażeń rozdzielonych według twojego wyboru między do ośmiu wskazanych celów.
Ważne interakcje
- Jeśli zapłacisz osiem
jako część zdolności, uruchamia się oddzielna „refleksyjna” zdolność, dla której wybierasz cele dopiero wtedy, gdy ta refleksyjna zdolność trafia na stos.
- Energia (
) to znaczniki energii będące liczebnikiem przy graczu, a nie mana; efekty dodające dowolną manę nie dają
.
- Jeśli wszystkie wskazane cele są nielegalne, zdolność nie rozwiąże się i nic się nie stanie; obrażenia do nielegalnych celów po prostu giną.
Częste pomyłki
- Mylenie i próba zapłacenia osiem
wielokrotnie dla pomnożenia efektu — można zapłacić tylko raz przy rozpatrywaniu tej opcji.
- Zakładanie, że mana lub samo zagranie karty daje
— casting Blaster Hulk nie daje ani nie pozwala zapłacić
; liczą się tylko
, które już zapłaciłeś lub straciłeś tej tury.
Przykład
Jeśli atakuje i masz 6 , po wejściu zdolności dostajesz
(masz 8
) i możesz zapłacić osiem
, by rozdzielić 8 obrażeń między do ośmiu celów.
Dane wydruku
- Set
Modern Horizons 3 Commander (M3C)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Lie Setiawan
- Mana value
- 8
- Mana cost
- Power / Toughness
- 8 / 8
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 7853d27d-e860-42ba-b925-8b57dc451059
- Oracle ID
- 4b8ca7fd-3c8e-44fe-ab0a-0ddc2f2b047c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Haste
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- extendedart
- Typ promocji
- ripplefoil, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 7 716
- Penny rank
- —
- Multiverse IDs
- 665065
- Arena ID
- —
- MTGO ID
- 126673
- TCGplayer ID
- 552982
- Cardmarket ID
- 772529
- Illustration ID
- 141efb9f-d7d4-4e19-bc7f-ab94c6113867
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You don't choose a target for Blaster Hulk's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay eight {E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
{E} is the energy symbol. It represents one energy counter.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
You choose how many targets Blaster Hulk's last ability has and how the damage is divided as you activate the ability. Each target must receive at least 1 damage.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If some of the targets are illegal as Blaster Hulk's last ability tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost. It won't be dealt instead to a legal target. If all of the targets are illegal, the ability won't resolve and none of its effects will happen.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Casting Blaster Hulk doesn't allow you to pay any {E}. It counts only {E} you've paid or lost that turn before you cast it.
Pełny rekord źródłowy JSON
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