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Song-Mad Treachery // Song-Mad Ruins

ZNR (Zendikar Rising) · #165 · EN

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land

RzadkośćUncommon
PLN regular0,70 zł
PLN foil1,40 zł
PLN etched—
Song-Mad Treachery

Song-Mad Treachery

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Song-Mad Ruins

Song-Mad Ruins

Land

This land enters tapped.
{T}: Add {R}.

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land

Brak podanego tekstu Oracle w przekazanych danych. (Przednia strona: sorcery; tylna strona: land.)

Jak działa karta?

Modalna karta dwustronna: możesz albo rzucić przednią stronę jako sorcery, albo zagrać tylną jako ziemię. Sorcery może celować w dowolne stworzenie. Przy rozstrzyganiu legalności zagrania uwzględnia się tylko cechy wybranej strony. Nie zyskujesz kontroli nad Aura/Equipment przy zmianie kontroli nad stworzeniem.

To jest modalna karta dwustronna. Przednia strona jest sorcery, tylna jest ziemią. Kiedy ją zagrywasz, wybierasz albo rzucić przednią stronę jako czar, albo zagrać tylną stronę jako ziemię. Przy sprawdzaniu, czy możesz to zrobić, rozważasz tylko cechy wybranej strony. Jeśli jakiś efekt pozwala ci tylko "rzucić" tę kartę, nie możesz zamiast tego zagrać jej jako ziemi. Jeśli efekt wkłada kartę bezpośrednio na pole bitwy, karta wchodzi frontem do góry (czyli jako strona przednia); nie można jej tam umieścić już odwróconej. Gdy Sorcery (przednia strona) celuje w stworzenie, może to być dowolne stworzenie, także nietapnięte albo już należące do ciebie. Jeśli przejmujesz kontrolę nad stworzeniem, nie przejmujesz kontroli nad Aurasami ani Equipmentami przyczepionymi do niego.

Ważne interakcje

Częste pomyłki

Przykład

Zagrywasz tę kartę jako czar (przednia strona): wybierz celujące stworzenie — nawet jeśli jest nietapnięte lub już należące do ciebie. Jeśli efekt przejmie kontrolę nad tym stworzeniem, przestaje ono należeć do dotychczasowego właściciela, ale przyczepione Aury i Equipment nadal pozostają przy starym właścicielu. Alternatywnie możesz zagrać tylną stronę jako ziemię, jeśli efekt pozwala na zagranie ziemi.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Uncommon
Artysta
Zoltan Boros
Mana value
5
Mana cost
—
Power / Toughness
— / —
Layout / frame
modal_dfc / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
782ca27f-9f18-476c-b582-89c06fb2e322
Oracle ID
81b61770-2ed5-4a50-84d0-97790002fc5a
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
{R}
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
5 962
Penny rank
4 320
Multiverse IDs
491807, 491808
Arena ID
73368
MTGO ID
83307
TCGplayer ID
221970
Cardmarket ID
495664
Illustration ID
—
Status obrazu
highres_scan

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

Song-Mad Treachery can target any creature, even one that's untapped or one you already control.

There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

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